Mercurial > sdl-ios-xcode
comparison src/events/SDL_events_c.h @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 97d0966f4bf7 |
children | 4da1ee79c9af |
comparison
equal
deleted
inserted
replaced
1661:281d3f4870e5 | 1662:782fd950bd46 |
---|---|
23 | 23 |
24 /* Useful functions and variables from SDL_events.c */ | 24 /* Useful functions and variables from SDL_events.c */ |
25 #include "SDL_events.h" | 25 #include "SDL_events.h" |
26 | 26 |
27 /* Start and stop the event processing loop */ | 27 /* Start and stop the event processing loop */ |
28 extern int SDL_StartEventLoop(Uint32 flags); | 28 extern int SDL_StartEventLoop (Uint32 flags); |
29 extern void SDL_StopEventLoop(void); | 29 extern void SDL_StopEventLoop (void); |
30 extern void SDL_QuitInterrupt(void); | 30 extern void SDL_QuitInterrupt (void); |
31 | 31 |
32 extern void SDL_Lock_EventThread(void); | 32 extern void SDL_Lock_EventThread (void); |
33 extern void SDL_Unlock_EventThread(void); | 33 extern void SDL_Unlock_EventThread (void); |
34 extern Uint32 SDL_EventThreadID(void); | 34 extern Uint32 SDL_EventThreadID (void); |
35 | 35 |
36 /* Event handler init routines */ | 36 /* Event handler init routines */ |
37 extern int SDL_AppActiveInit(void); | 37 extern int SDL_KeyboardInit (void); |
38 extern int SDL_KeyboardInit(void); | 38 extern int SDL_MouseInit (void); |
39 extern int SDL_MouseInit(void); | 39 extern int SDL_QuitInit (void); |
40 extern int SDL_QuitInit(void); | |
41 | 40 |
42 /* Event handler quit routines */ | 41 /* Event handler quit routines */ |
43 extern void SDL_AppActiveQuit(void); | 42 extern void SDL_KeyboardQuit (void); |
44 extern void SDL_KeyboardQuit(void); | 43 extern void SDL_MouseQuit (void); |
45 extern void SDL_MouseQuit(void); | 44 extern void SDL_QuitQuit (void); |
46 extern void SDL_QuitQuit(void); | |
47 | 45 |
48 /* The event filter function */ | 46 /* The event filter function */ |
49 extern SDL_EventFilter SDL_EventOK; | 47 extern SDL_EventFilter SDL_EventOK; |
50 | 48 |
51 /* The array of event processing states */ | 49 /* The array of event processing states */ |
52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; | 50 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; |
53 | 51 |
54 /* Internal event queueing functions | 52 /* Internal event queueing functions |
55 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) | 53 (from SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c, SDL_windowevents.c) |
56 */ | 54 */ |
57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); | 55 extern int SDL_PrivateWindowEvent (SDL_WindowID windowID, Uint8 windowevent, |
58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, | 56 int data1, int data2); |
59 Sint16 x, Sint16 y); | 57 extern int SDL_PrivateMouseMotion (Uint8 buttonstate, int relative, Sint16 x, |
60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); | 58 Sint16 y); |
61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); | 59 extern int SDL_PrivateMouseButton (Uint8 state, Uint8 button, Sint16 x, |
62 extern int SDL_PrivateResize(int w, int h); | 60 Sint16 y); |
63 extern int SDL_PrivateExpose(void); | 61 extern int SDL_PrivateKeyboard (Uint8 state, SDL_keysym * key); |
64 extern int SDL_PrivateQuit(void); | 62 extern int SDL_PrivateQuit (void); |
65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); | 63 extern int SDL_PrivateSysWMEvent (SDL_SysWMmsg * message); |
66 | 64 |
67 /* Used by the activity event handler to remove mouse focus */ | 65 /* Used by the activity event handler to remove mouse focus */ |
68 extern void SDL_ResetMouse(void); | 66 extern void SDL_ResetMouse (void); |
69 | 67 |
70 /* Used by the activity event handler to remove keyboard focus */ | 68 /* Used by the activity event handler to remove keyboard focus */ |
71 extern void SDL_ResetKeyboard(void); | 69 extern void SDL_ResetKeyboard (void); |
72 | 70 |
73 /* Used by the event loop to queue pending keyboard repeat events */ | 71 /* Used by the event loop to queue pending keyboard repeat events */ |
74 extern void SDL_CheckKeyRepeat(void); | 72 extern void SDL_CheckKeyRepeat (void); |
75 | 73 |
76 /* Used by the OS keyboard code to detect whether or not to do UNICODE */ | 74 /* Used by the OS keyboard code to detect whether or not to do UNICODE */ |
77 #ifndef DEFAULT_UNICODE_TRANSLATION | 75 #ifndef DEFAULT_UNICODE_TRANSLATION |
78 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ | 76 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ |
79 #endif | 77 #endif |
80 extern int SDL_TranslateUNICODE; | 78 extern int SDL_TranslateUNICODE; |
79 | |
80 /* vi: set ts=4 sw=4 expandtab: */ |