comparison src/video/x11/SDL_x11video.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 71774090f286
comparison
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-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 /* X11 based SDL video driver implementation.
29 Note: This implementation does not currently need X11 thread locking,
30 since the event thread uses a separate X connection and any
31 additional locking necessary is handled internally. However,
32 if full locking is neccessary, take a look at XInitThreads().
33 */
34
35 #include <stdlib.h>
36 #include <stdio.h>
37 #include <unistd.h>
38 #include <string.h>
39 #include <sys/ioctl.h>
40 #ifdef MTRR_SUPPORT
41 #include <asm/mtrr.h>
42 #include <sys/fcntl.h>
43 #endif
44
45 #ifdef HAVE_ALLOCA_H
46 #include <alloca.h>
47 #endif
48
49 #ifdef HAVE_ALLOCA
50 #define ALLOCA(n) ((void*)alloca(n))
51 #define FREEA(p)
52 #else
53 #define ALLOCA(n) malloc(n)
54 #define FREEA(p) free(p)
55 #endif
56
57 #include "SDL.h"
58 #include "SDL_error.h"
59 #include "SDL_timer.h"
60 #include "SDL_thread.h"
61 #include "SDL_video.h"
62 #include "SDL_mouse.h"
63 #include "SDL_endian.h"
64 #include "SDL_sysvideo.h"
65 #include "SDL_pixels_c.h"
66 #include "SDL_events_c.h"
67 #include "SDL_x11video.h"
68 #include "SDL_x11wm_c.h"
69 #include "SDL_x11mouse_c.h"
70 #include "SDL_x11events_c.h"
71 #include "SDL_x11modes_c.h"
72 #include "SDL_x11image_c.h"
73 #include "SDL_x11yuv_c.h"
74 #include "SDL_x11gl_c.h"
75 #include "SDL_x11gamma_c.h"
76 #include "blank_cursor.h"
77
78 /* Initialization/Query functions */
79 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
80 static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
81 static int X11_ToggleFullScreen(_THIS, int on);
82 static void X11_UpdateMouse(_THIS);
83 static int X11_SetColors(_THIS, int firstcolor, int ncolors,
84 SDL_Color *colors);
85 static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
86 static void X11_VideoQuit(_THIS);
87
88 /* X11 driver bootstrap functions */
89
90 static int X11_Available(void)
91 {
92 Display *display;
93
94 display = XOpenDisplay(NULL);
95 if ( display != NULL ) {
96 XCloseDisplay(display);
97 }
98 return(display != NULL);
99 }
100
101 static void X11_DeleteDevice(SDL_VideoDevice *device)
102 {
103 if ( device ) {
104 if ( device->hidden ) {
105 free(device->hidden);
106 }
107 if ( device->gl_data ) {
108 free(device->gl_data);
109 }
110 free(device);
111 }
112 }
113
114 static SDL_VideoDevice *X11_CreateDevice(int devindex)
115 {
116 SDL_VideoDevice *device;
117
118 /* Initialize all variables that we clean on shutdown */
119 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
120 if ( device ) {
121 memset(device, 0, (sizeof *device));
122 device->hidden = (struct SDL_PrivateVideoData *)
123 malloc((sizeof *device->hidden));
124 device->gl_data = (struct SDL_PrivateGLData *)
125 malloc((sizeof *device->gl_data));
126 }
127 if ( (device == NULL) || (device->hidden == NULL) ||
128 (device->gl_data == NULL) ) {
129 SDL_OutOfMemory();
130 X11_DeleteDevice(device);
131 return(0);
132 }
133 memset(device->hidden, 0, (sizeof *device->hidden));
134 memset(device->gl_data, 0, (sizeof *device->gl_data));
135
136 /* Set the driver flags */
137 device->handles_any_size = 1;
138
139 /* Set the function pointers */
140 device->VideoInit = X11_VideoInit;
141 device->ListModes = X11_ListModes;
142 device->SetVideoMode = X11_SetVideoMode;
143 device->ToggleFullScreen = X11_ToggleFullScreen;
144 device->UpdateMouse = X11_UpdateMouse;
145 #ifdef XFREE86_XV
146 device->CreateYUVOverlay = X11_CreateYUVOverlay;
147 #endif
148 device->SetColors = X11_SetColors;
149 device->UpdateRects = NULL;
150 device->VideoQuit = X11_VideoQuit;
151 device->AllocHWSurface = X11_AllocHWSurface;
152 device->CheckHWBlit = NULL;
153 device->FillHWRect = NULL;
154 device->SetHWColorKey = NULL;
155 device->SetHWAlpha = NULL;
156 device->LockHWSurface = X11_LockHWSurface;
157 device->UnlockHWSurface = X11_UnlockHWSurface;
158 device->FlipHWSurface = X11_FlipHWSurface;
159 device->FreeHWSurface = X11_FreeHWSurface;
160 device->SetGamma = X11_SetVidModeGamma;
161 device->GetGamma = X11_GetVidModeGamma;
162 device->SetGammaRamp = X11_SetGammaRamp;
163 device->GetGammaRamp = NULL;
164 #ifdef HAVE_OPENGL
165 device->GL_LoadLibrary = X11_GL_LoadLibrary;
166 device->GL_GetProcAddress = X11_GL_GetProcAddress;
167 device->GL_GetAttribute = X11_GL_GetAttribute;
168 device->GL_MakeCurrent = X11_GL_MakeCurrent;
169 device->GL_SwapBuffers = X11_GL_SwapBuffers;
170 #endif
171 device->SetCaption = X11_SetCaption;
172 device->SetIcon = X11_SetIcon;
173 device->IconifyWindow = X11_IconifyWindow;
174 device->GrabInput = X11_GrabInput;
175 device->GetWMInfo = X11_GetWMInfo;
176 device->FreeWMCursor = X11_FreeWMCursor;
177 device->CreateWMCursor = X11_CreateWMCursor;
178 device->ShowWMCursor = X11_ShowWMCursor;
179 device->WarpWMCursor = X11_WarpWMCursor;
180 device->CheckMouseMode = X11_CheckMouseMode;
181 device->InitOSKeymap = X11_InitOSKeymap;
182 device->PumpEvents = X11_PumpEvents;
183
184 device->free = X11_DeleteDevice;
185
186 return device;
187 }
188
189 VideoBootStrap X11_bootstrap = {
190 "x11", "X Window System",
191 X11_Available, X11_CreateDevice
192 };
193
194 /* Shared memory information */
195 extern int XShmQueryExtension(Display *dpy); /* Not in X11 headers */
196
197 /* Normal X11 error handler routine */
198 static int (*X_handler)(Display *, XErrorEvent *) = NULL;
199 static int x_errhandler(Display *d, XErrorEvent *e)
200 {
201 #ifdef XFREE86_VM
202 extern int vm_error;
203 #endif
204 #ifdef XFREE86_DGAMOUSE
205 extern int dga_error;
206 #endif
207
208 #ifdef XFREE86_VM
209 /* VidMode errors are non-fatal. :) */
210 /* Are the errors offset by one from the error base?
211 e.g. the error base is 143, the code is 148, and the
212 actual error is XF86VidModeExtensionDisabled (4) ?
213 */
214 if ( (vm_error >= 0) &&
215 (((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
216 ((e->error_code > vm_error) &&
217 (e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
218 #ifdef XFREE86_DEBUG
219 { char errmsg[1024];
220 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
221 printf("VidMode error: %s\n", errmsg);
222 }
223 #endif
224 return(0);
225 }
226 #endif /* XFREE86_VM */
227
228 #ifdef XFREE86_DGAMOUSE
229 /* DGA errors can be non-fatal. :) */
230 if ( (dga_error >= 0) &&
231 ((e->error_code > dga_error) &&
232 (e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
233 #ifdef XFREE86_DEBUG
234 { char errmsg[1024];
235 XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
236 printf("DGA error: %s\n", errmsg);
237 }
238 #endif
239 return(0);
240 }
241 #endif /* XFREE86_DGAMOUSE */
242
243 return(X_handler(d,e));
244 }
245
246 /* X11 I/O error handler routine */
247 static int (*XIO_handler)(Display *) = NULL;
248 static int xio_errhandler(Display *d)
249 {
250 /* Ack! Lost X11 connection! */
251
252 /* We will crash if we try to clean up our display */
253 if ( current_video->hidden->Ximage ) {
254 SDL_VideoSurface->pixels = NULL;
255 }
256 current_video->hidden->X11_Display = NULL;
257
258 /* Continue with the standard X11 error handler */
259 return(XIO_handler(d));
260 }
261
262 /* Create auxiliary (toplevel) windows with the current visual */
263 static void create_aux_windows(_THIS)
264 {
265 XSetWindowAttributes xattr;
266 XWMHints *hints;
267 XTextProperty titleprop, iconprop;
268 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
269
270 /* Don't create any extra windows if we are being managed */
271 if ( SDL_windowid ) {
272 FSwindow = 0;
273 WMwindow = strtol(SDL_windowid, NULL, 0);
274 return;
275 }
276
277 if(FSwindow)
278 XDestroyWindow(SDL_Display, FSwindow);
279
280 xattr.override_redirect = True;
281 xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
282 xattr.border_pixel = 0;
283 xattr.colormap = SDL_XColorMap;
284
285 FSwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0,
286 this->hidden->depth, InputOutput, SDL_Visual,
287 CWOverrideRedirect | CWBackPixel | CWBorderPixel
288 | CWColormap,
289 &xattr);
290
291 XSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
292
293 /* Tell KDE to keep the fullscreen window on top */
294 {
295 XEvent ev;
296 long mask;
297
298 memset(&ev, 0, sizeof(ev));
299 ev.xclient.type = ClientMessage;
300 ev.xclient.window = SDL_Root;
301 ev.xclient.message_type = XInternAtom(SDL_Display,
302 "KWM_KEEP_ON_TOP", False);
303 ev.xclient.format = 32;
304 ev.xclient.data.l[0] = FSwindow;
305 ev.xclient.data.l[1] = CurrentTime;
306 mask = SubstructureRedirectMask;
307 XSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
308 }
309
310 hints = NULL;
311 titleprop.value = iconprop.value = NULL;
312 if(WMwindow) {
313 /* All window attributes must survive the recreation */
314 hints = XGetWMHints(SDL_Display, WMwindow);
315 XGetWMName(SDL_Display, WMwindow, &titleprop);
316 XGetWMIconName(SDL_Display, WMwindow, &iconprop);
317 XDestroyWindow(SDL_Display, WMwindow);
318 }
319
320 /* Create the window for windowed management */
321 /* (reusing the xattr structure above) */
322 WMwindow = XCreateWindow(SDL_Display, SDL_Root, 0, 0, 32, 32, 0,
323 this->hidden->depth, InputOutput, SDL_Visual,
324 CWBackPixel | CWBorderPixel | CWColormap,
325 &xattr);
326
327 /* Set the input hints so we get keyboard input */
328 if(!hints) {
329 hints = XAllocWMHints();
330 hints->input = True;
331 hints->flags = InputHint;
332 }
333 XSetWMHints(SDL_Display, WMwindow, hints);
334 XFree(hints);
335 if(titleprop.value) {
336 XSetWMName(SDL_Display, WMwindow, &titleprop);
337 XFree(titleprop.value);
338 }
339 if(iconprop.value) {
340 XSetWMIconName(SDL_Display, WMwindow, &iconprop);
341 XFree(iconprop.value);
342 }
343
344 XSelectInput(SDL_Display, WMwindow,
345 FocusChangeMask | KeyPressMask | KeyReleaseMask
346 | PropertyChangeMask | StructureNotifyMask | KeymapStateMask);
347
348 /* Set the class hints so we can get an icon (AfterStep) */
349 {
350 XClassHint *classhints;
351 classhints = XAllocClassHint();
352 if(classhints != NULL) {
353 classhints->res_name = "SDL_App";
354 classhints->res_class = "SDL_App";
355 XSetClassHint(SDL_Display, WMwindow, classhints);
356 XFree(classhints);
357 }
358 }
359
360 /* Allow the window to be deleted by the window manager */
361 WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
362 XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
363 }
364
365 static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
366 {
367 char *display;
368 int i;
369
370 /* Open the X11 display */
371 display = NULL; /* Get it from DISPLAY environment variable */
372
373 if ( (strncmp(XDisplayName(display), ":", 1) == 0) ||
374 (strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
375 local_X11 = 1;
376 } else {
377 local_X11 = 0;
378 }
379 SDL_Display = XOpenDisplay(display);
380 if ( SDL_Display == NULL ) {
381 SDL_SetError("Couldn't open X11 display");
382 return(-1);
383 }
384 #ifdef X11_DEBUG
385 XSynchronize(SDL_Display, True);
386 #endif
387
388 /* Create an alternate X display for graphics updates -- allows us
389 to do graphics updates in a separate thread from event handling.
390 Thread-safe X11 doesn't seem to exist.
391 */
392 GFX_Display = XOpenDisplay(display);
393 if ( GFX_Display == NULL ) {
394 SDL_SetError("Couldn't open X11 display");
395 return(-1);
396 }
397
398 /* Set the normal X error handler */
399 X_handler = XSetErrorHandler(x_errhandler);
400
401 /* Set the error handler if we lose the X display */
402 XIO_handler = XSetIOErrorHandler(xio_errhandler);
403
404 /* use default screen (from $DISPLAY) */
405 SDL_Screen = DefaultScreen(SDL_Display);
406
407 #ifndef NO_SHARED_MEMORY
408 /* Check for MIT shared memory extension */
409 use_mitshm = 0;
410 if ( local_X11 ) {
411 use_mitshm = XShmQueryExtension(SDL_Display);
412 }
413 #endif /* NO_SHARED_MEMORY */
414
415 /* See whether or not we need to swap pixels */
416 swap_pixels = 0;
417 if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) {
418 if ( XImageByteOrder(SDL_Display) == MSBFirst ) {
419 swap_pixels = 1;
420 }
421 } else {
422 if ( XImageByteOrder(SDL_Display) == LSBFirst ) {
423 swap_pixels = 1;
424 }
425 }
426
427 /* Get the available video modes */
428 if(X11_GetVideoModes(this) < 0)
429 return -1;
430
431 /* Determine the default screen depth:
432 Use the default visual (or at least one with the same depth) */
433 SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
434 for(i = 0; i < this->hidden->nvisuals; i++)
435 if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
436 SDL_Screen))
437 break;
438 if(i == this->hidden->nvisuals) {
439 /* default visual was useless, take the deepest one instead */
440 i = 0;
441 }
442 SDL_Visual = this->hidden->visuals[i].visual;
443 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
444 SDL_XColorMap = SDL_DisplayColormap;
445 } else {
446 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
447 SDL_Visual, AllocNone);
448 }
449 this->hidden->depth = this->hidden->visuals[i].depth;
450 vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
451 if ( vformat->BitsPerPixel > 8 ) {
452 vformat->Rmask = SDL_Visual->red_mask;
453 vformat->Gmask = SDL_Visual->green_mask;
454 vformat->Bmask = SDL_Visual->blue_mask;
455 }
456 X11_SaveVidModeGamma(this);
457
458 /* See if we have been passed a window to use */
459 SDL_windowid = getenv("SDL_WINDOWID");
460
461 /* Create the fullscreen and managed windows */
462 create_aux_windows(this);
463
464 /* Create the blank cursor */
465 SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
466 BLANK_CWIDTH, BLANK_CHEIGHT,
467 BLANK_CHOTX, BLANK_CHOTY);
468
469 /* Fill in some window manager capabilities */
470 this->info.wm_available = 1;
471
472 /* We're done! */
473 XFlush(SDL_Display);
474 return(0);
475 }
476
477 static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
478 {
479 /* Clean up OpenGL */
480 if ( screen ) {
481 screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
482 }
483 X11_GL_Shutdown(this);
484
485 if ( ! SDL_windowid ) {
486 /* Hide the managed window */
487 if ( WMwindow ) {
488 XUnmapWindow(SDL_Display, WMwindow);
489 }
490 if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
491 screen->flags &= ~SDL_FULLSCREEN;
492 X11_LeaveFullScreen(this);
493 }
494
495 /* Destroy the output window */
496 if ( SDL_Window ) {
497 XDestroyWindow(SDL_Display, SDL_Window);
498 }
499
500 /* Free the colormap entries */
501 if ( SDL_XPixels ) {
502 int numcolors;
503 unsigned long pixel;
504
505 numcolors = SDL_Visual->map_entries;
506 for ( pixel=0; pixel<numcolors; ++pixel ) {
507 while ( SDL_XPixels[pixel] > 0 ) {
508 XFreeColors(GFX_Display,
509 SDL_DisplayColormap,&pixel,1,0);
510 --SDL_XPixels[pixel];
511 }
512 }
513 free(SDL_XPixels);
514 SDL_XPixels = NULL;
515 }
516
517 /* Free the graphics context */
518 if ( SDL_GC ) {
519 XFreeGC(SDL_Display, SDL_GC);
520 SDL_GC = 0;
521 }
522 }
523 }
524
525 static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
526 {
527 XSizeHints *hints;
528
529 hints = XAllocSizeHints();
530 if ( hints ) {
531 if ( flags & SDL_RESIZABLE ) {
532 hints->min_width = 32;
533 hints->min_height = 32;
534 hints->max_height = 4096;
535 hints->max_width = 4096;
536 } else {
537 hints->min_width = hints->max_width = w;
538 hints->min_height = hints->max_height = h;
539 }
540 hints->flags = PMaxSize | PMinSize;
541 if ( flags & SDL_FULLSCREEN ) {
542 hints->x = 0;
543 hints->y = 0;
544 hints->flags |= USPosition;
545 } else
546 /* Center it, if desired */
547 if ( getenv("SDL_VIDEO_CENTERED") ) {
548 int display_w, display_h;
549
550 display_w = DisplayWidth(SDL_Display, SDL_Screen);
551 display_h = DisplayHeight(SDL_Display, SDL_Screen);
552 hints->x = (display_w - w)/2;
553 hints->y = (display_h - h)/2;
554 hints->flags |= USPosition;
555 XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
556
557 /* Flush the resize event so we don't catch it later */
558 XSync(SDL_Display, True);
559 }
560 XSetWMNormalHints(SDL_Display, WMwindow, hints);
561 XFree(hints);
562 }
563
564 /* Respect the window caption style */
565 if ( flags & SDL_NOFRAME ) {
566 SDL_bool set;
567 Atom WM_HINTS;
568
569 /* We haven't modified the window manager hints yet */
570 set = SDL_FALSE;
571
572 /* First try to set MWM hints */
573 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
574 if ( WM_HINTS != None ) {
575 /* Hints used by Motif compliant window managers */
576 struct {
577 unsigned long flags;
578 unsigned long functions;
579 unsigned long decorations;
580 long input_mode;
581 unsigned long status;
582 } MWMHints = { (1L << 1), 0, 0, 0, 0 };
583
584 XChangeProperty(SDL_Display, WMwindow,
585 WM_HINTS, WM_HINTS, 32,
586 PropModeReplace,
587 (unsigned char *)&MWMHints,
588 sizeof(MWMHints)/sizeof(long));
589 set = SDL_TRUE;
590 }
591 /* Now try to set KWM hints */
592 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
593 if ( WM_HINTS != None ) {
594 long KWMHints = 0;
595
596 XChangeProperty(SDL_Display, WMwindow,
597 WM_HINTS, WM_HINTS, 32,
598 PropModeReplace,
599 (unsigned char *)&KWMHints,
600 sizeof(KWMHints)/sizeof(long));
601 set = SDL_TRUE;
602 }
603 /* Now try to set GNOME hints */
604 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
605 if ( WM_HINTS != None ) {
606 long GNOMEHints = 0;
607
608 XChangeProperty(SDL_Display, WMwindow,
609 WM_HINTS, WM_HINTS, 32,
610 PropModeReplace,
611 (unsigned char *)&GNOMEHints,
612 sizeof(GNOMEHints)/sizeof(long));
613 set = SDL_TRUE;
614 }
615 /* Finally set the transient hints if necessary */
616 if ( ! set ) {
617 XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
618 }
619 } else {
620 SDL_bool set;
621 Atom WM_HINTS;
622
623 /* We haven't modified the window manager hints yet */
624 set = SDL_FALSE;
625
626 /* First try to unset MWM hints */
627 WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
628 if ( WM_HINTS != None ) {
629 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
630 set = SDL_TRUE;
631 }
632 /* Now try to unset KWM hints */
633 WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
634 if ( WM_HINTS != None ) {
635 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
636 set = SDL_TRUE;
637 }
638 /* Now try to unset GNOME hints */
639 WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
640 if ( WM_HINTS != None ) {
641 XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
642 set = SDL_TRUE;
643 }
644 /* Finally unset the transient hints if necessary */
645 if ( ! set ) {
646 /* NOTE: Does this work? */
647 XSetTransientForHint(SDL_Display, WMwindow, None);
648 }
649 }
650 }
651
652 static int X11_CreateWindow(_THIS, SDL_Surface *screen,
653 int w, int h, int bpp, Uint32 flags)
654 {
655 int i, depth;
656 Visual *vis;
657 int vis_change;
658
659 /* If a window is already present, destroy it and start fresh */
660 if ( SDL_Window ) {
661 X11_DestroyWindow(this, screen);
662 }
663
664 /* See if we have been given a window id */
665 if ( SDL_windowid ) {
666 SDL_Window = strtol(SDL_windowid, NULL, 0);
667 } else {
668 SDL_Window = 0;
669 }
670
671 /* find out which visual we are going to use */
672 if ( flags & SDL_OPENGL ) {
673 XVisualInfo *vi;
674
675 vi = X11_GL_GetVisual(this);
676 if( !vi ) {
677 return -1;
678 }
679 vis = vi->visual;
680 depth = vi->depth;
681 } else if ( SDL_windowid ) {
682 XWindowAttributes a;
683
684 XGetWindowAttributes(SDL_Display, SDL_Window, &a);
685 vis = a.visual;
686 depth = a.depth;
687 } else {
688 for ( i = 0; i < this->hidden->nvisuals; i++ ) {
689 if ( this->hidden->visuals[i].bpp == bpp )
690 break;
691 }
692 if ( i == this->hidden->nvisuals ) {
693 SDL_SetError("No matching visual for requested depth");
694 return -1; /* should never happen */
695 }
696 vis = this->hidden->visuals[i].visual;
697 depth = this->hidden->visuals[i].depth;
698 }
699 #ifdef X11_DEBUG
700 printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
701 #endif
702 vis_change = (vis != SDL_Visual);
703 SDL_Visual = vis;
704 this->hidden->depth = depth;
705
706 /* Allocate the new pixel format for this video mode */
707 if ( ! SDL_ReallocFormat(screen, bpp,
708 vis->red_mask, vis->green_mask, vis->blue_mask, 0) )
709 return -1;
710
711 /* Create the appropriate colormap */
712 if ( SDL_XColorMap != SDL_DisplayColormap ) {
713 XFreeColormap(SDL_Display, SDL_XColorMap);
714 }
715 if ( SDL_Visual->class == PseudoColor ) {
716 int ncolors;
717
718 /* Allocate the pixel flags */
719 ncolors = SDL_Visual->map_entries;
720 SDL_XPixels = malloc(ncolors * sizeof(int));
721 if(SDL_XPixels == NULL) {
722 SDL_OutOfMemory();
723 return -1;
724 }
725 memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
726
727 /* always allocate a private colormap on non-default visuals */
728 if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
729 flags |= SDL_HWPALETTE;
730 }
731 if ( flags & SDL_HWPALETTE ) {
732 screen->flags |= SDL_HWPALETTE;
733 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
734 SDL_Visual, AllocAll);
735 } else {
736 SDL_XColorMap = SDL_DisplayColormap;
737 }
738 } else if ( SDL_Visual->class == DirectColor ) {
739
740 /* Create a colormap which we can manipulate for gamma */
741 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
742 SDL_Visual, AllocAll);
743 XSync(SDL_Display, False);
744
745 /* Initialize the colormap to the identity mapping */
746 SDL_GetGammaRamp(0, 0, 0);
747 this->screen = screen;
748 X11_SetGammaRamp(this, this->gamma);
749 this->screen = NULL;
750 } else {
751 /* Create a read-only colormap for our window */
752 SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
753 SDL_Visual, AllocNone);
754 }
755
756 /* Recreate the auxiliary windows, if needed (required for GL) */
757 if ( vis_change )
758 create_aux_windows(this);
759
760 if(screen->flags & SDL_HWPALETTE) {
761 /* Since the full-screen window might have got a nonzero background
762 colour (0 is white on some displays), we should reset the
763 background to 0 here since that is what the user expects
764 with a private colormap */
765 XSetWindowBackground(SDL_Display, FSwindow, 0);
766 XClearWindow(SDL_Display, FSwindow);
767 }
768
769 /* resize the (possibly new) window manager window */
770 if( !SDL_windowid ) {
771 X11_SetSizeHints(this, w, h, flags);
772 current_w = w;
773 current_h = h;
774 XResizeWindow(SDL_Display, WMwindow, w, h);
775 }
776
777 /* Create (or use) the X11 display window */
778 if ( !SDL_windowid ) {
779 if ( flags & SDL_OPENGL ) {
780 if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
781 return(-1);
782 }
783 } else {
784 XSetWindowAttributes swa;
785
786 swa.background_pixel = 0;
787 swa.border_pixel = 0;
788 swa.colormap = SDL_XColorMap;
789 SDL_Window = XCreateWindow(SDL_Display, WMwindow,
790 0, 0, w, h, 0, depth,
791 InputOutput, SDL_Visual,
792 CWBackPixel | CWBorderPixel
793 | CWColormap, &swa);
794 }
795 /* Only manage our input if we own the window */
796 XSelectInput(SDL_Display, SDL_Window,
797 ( EnterWindowMask | LeaveWindowMask
798 | ButtonPressMask | ButtonReleaseMask
799 | PointerMotionMask | ExposureMask ));
800 }
801
802 /* Create the graphics context here, once we have a window */
803 if ( flags & SDL_OPENGL ) {
804 if ( X11_GL_CreateContext(this) < 0 ) {
805 return(-1);
806 } else {
807 screen->flags |= SDL_OPENGL;
808 }
809 } else {
810 XGCValues gcv;
811
812 gcv.graphics_exposures = False;
813 SDL_GC = XCreateGC(SDL_Display, SDL_Window,
814 GCGraphicsExposures, &gcv);
815 if ( ! SDL_GC ) {
816 SDL_SetError("Couldn't create graphics context");
817 return(-1);
818 }
819 }
820
821 /* Set our colormaps when not setting a GL mode */
822 if ( ! (flags & SDL_OPENGL) ) {
823 XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
824 if( !SDL_windowid ) {
825 XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
826 XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
827 }
828 }
829
830 #if 0 /* This is an experiment - are the graphics faster now? - nope. */
831 if ( getenv("SDL_VIDEO_X11_BACKINGSTORE") )
832 #endif
833 /* Cache the window in the server, when possible */
834 {
835 Screen *xscreen;
836 XSetWindowAttributes a;
837
838 xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
839 a.backing_store = DoesBackingStore(xscreen);
840 if ( a.backing_store != NotUseful ) {
841 XChangeWindowAttributes(SDL_Display, SDL_Window,
842 CWBackingStore, &a);
843 }
844 }
845
846 /* Update the internal keyboard state */
847 X11_SetKeyboardState(SDL_Display, NULL);
848
849 /* Map them both and go fullscreen, if requested */
850 if ( ! SDL_windowid ) {
851 XMapWindow(SDL_Display, SDL_Window);
852 XMapWindow(SDL_Display, WMwindow);
853 if ( flags & SDL_FULLSCREEN ) {
854 screen->flags |= SDL_FULLSCREEN;
855 X11_WaitMapped(this, WMwindow);
856 #ifdef GRAB_FULLSCREEN
857 X11_EnterFullScreen(this);
858 #else
859 X11_QueueEnterFullScreen(this);
860 #endif
861 } else {
862 screen->flags &= ~SDL_FULLSCREEN;
863 }
864 }
865 return(0);
866 }
867
868 static int X11_ResizeWindow(_THIS,
869 SDL_Surface *screen, int w, int h, Uint32 flags)
870 {
871 if ( ! SDL_windowid ) {
872 /* Resize the window manager window */
873 X11_SetSizeHints(this, w, h, flags);
874 current_w = w;
875 current_h = h;
876 XResizeWindow(SDL_Display, WMwindow, w, h);
877
878 /* Resize the fullscreen and display windows */
879 if ( flags & SDL_FULLSCREEN ) {
880 if ( screen->flags & SDL_FULLSCREEN ) {
881 X11_ResizeFullScreen(this);
882 } else {
883 screen->flags |= SDL_FULLSCREEN;
884 #ifdef GRAB_FULLSCREEN
885 X11_EnterFullScreen(this);
886 #else
887 X11_QueueEnterFullScreen(this);
888 #endif
889 }
890 } else {
891 if ( screen->flags & SDL_FULLSCREEN ) {
892 screen->flags &= ~SDL_FULLSCREEN;
893 X11_LeaveFullScreen(this);
894 }
895 }
896 XResizeWindow(SDL_Display, SDL_Window, w, h);
897 }
898 return(0);
899 }
900
901 SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
902 int width, int height, int bpp, Uint32 flags)
903 {
904 Uint32 saved_flags;
905
906 /* Lock the event thread, in multi-threading environments */
907 SDL_Lock_EventThread();
908
909 /* Check the combination of flags we were passed */
910 if ( flags & SDL_FULLSCREEN ) {
911 /* Clear fullscreen flag if not supported */
912 if ( SDL_windowid ) {
913 flags &= ~SDL_FULLSCREEN;
914 }
915 }
916
917 /* Flush any delayed updates */
918 XSync(GFX_Display, False);
919
920 /* Set up the X11 window */
921 saved_flags = current->flags;
922 if (SDL_Window && (saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL)
923 && bpp == current->format->BitsPerPixel) {
924 if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
925 current = NULL;
926 goto done;
927 }
928 } else {
929 if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
930 current = NULL;
931 goto done;
932 }
933 }
934
935 /* Set up the new mode framebuffer */
936 if ( ((current->w != width) || (current->h != height)) ||
937 ((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
938 current->w = width;
939 current->h = height;
940 current->pitch = SDL_CalculatePitch(current);
941 X11_ResizeImage(this, current, flags);
942 }
943 current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
944
945 done:
946 /* Release the event thread */
947 XSync(SDL_Display, False);
948 SDL_Unlock_EventThread();
949
950 /* We're done! */
951 return(current);
952 }
953
954 static int X11_ToggleFullScreen(_THIS, int on)
955 {
956 Uint32 event_thread;
957
958 /* Don't switch if we don't own the window */
959 if ( SDL_windowid ) {
960 return(0);
961 }
962
963 /* Don't lock if we are the event thread */
964 event_thread = SDL_EventThreadID();
965 if ( event_thread && (SDL_ThreadID() == event_thread) ) {
966 event_thread = 0;
967 }
968 if ( event_thread ) {
969 SDL_Lock_EventThread();
970 }
971 if ( on ) {
972 #ifdef GRAB_FULLSCREEN
973 this->screen->flags |= SDL_FULLSCREEN;
974 X11_EnterFullScreen(this);
975 #else
976 X11_QueueEnterFullScreen(this);
977 #endif
978 } else {
979 this->screen->flags &= ~SDL_FULLSCREEN;
980 X11_LeaveFullScreen(this);
981 }
982 X11_RefreshDisplay(this);
983 if ( event_thread ) {
984 SDL_Unlock_EventThread();
985 }
986 SDL_ResetKeyboard();
987 return(1);
988 }
989
990 /* Update the current mouse state and position */
991 static void X11_UpdateMouse(_THIS)
992 {
993 Window u1; int u2;
994 Window current_win;
995 int x, y;
996 unsigned int mask;
997
998 /* Lock the event thread, in multi-threading environments */
999 SDL_Lock_EventThread();
1000 if ( XQueryPointer(SDL_Display, SDL_Window, &u1, &current_win,
1001 &u2, &u2, &x, &y, &mask) ) {
1002 if ( (x >= 0) && (x < SDL_VideoSurface->w) &&
1003 (y >= 0) && (y < SDL_VideoSurface->h) ) {
1004 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
1005 SDL_PrivateMouseMotion(0, 0, x, y);
1006 } else {
1007 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
1008 }
1009 }
1010 SDL_Unlock_EventThread();
1011 }
1012
1013 /* simple colour distance metric. Supposed to be better than a plain
1014 Euclidian distance anyway. */
1015 #define COLOUR_FACTOR 3
1016 #define LIGHT_FACTOR 1
1017 #define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \
1018 (COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \
1019 + LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2)))
1020
1021 static void allocate_nearest(_THIS, SDL_Color *colors,
1022 SDL_Color *want, int nwant)
1023 {
1024 /*
1025 * There is no way to know which ones to choose from, so we retrieve
1026 * the entire colormap and try the nearest possible, until we find one
1027 * that is shared.
1028 */
1029 XColor all[256];
1030 int i;
1031 for(i = 0; i < 256; i++)
1032 all[i].pixel = i;
1033 /*
1034 * XQueryColors sets the flags in the XColor struct, so we use
1035 * that to keep track of which colours are available
1036 */
1037 XQueryColors(GFX_Display, SDL_XColorMap, all, 256);
1038
1039 for(i = 0; i < nwant; i++) {
1040 XColor *c;
1041 int j;
1042 int best = 0;
1043 int mindist = 0x7fffffff;
1044 int ri = want[i].r;
1045 int gi = want[i].g;
1046 int bi = want[i].b;
1047 for(j = 0; j < 256; j++) {
1048 int rj, gj, bj, d2;
1049 if(!all[j].flags)
1050 continue; /* unavailable colour cell */
1051 rj = all[j].red >> 8;
1052 gj = all[j].green >> 8;
1053 bj = all[j].blue >> 8;
1054 d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj);
1055 if(d2 < mindist) {
1056 mindist = d2;
1057 best = j;
1058 }
1059 }
1060 if(SDL_XPixels[best])
1061 continue; /* already allocated, waste no more time */
1062 c = all + best;
1063 if(XAllocColor(GFX_Display, SDL_XColorMap, c)) {
1064 /* got it */
1065 colors[best].r = c->red >> 8;
1066 colors[best].g = c->green >> 8;
1067 colors[best].b = c->blue >> 8;
1068 ++SDL_XPixels[best];
1069 } else {
1070 /*
1071 * The colour couldn't be allocated, probably being
1072 * owned as a r/w cell by another client. Flag it as
1073 * unavailable and try again. The termination of the
1074 * loop is guaranteed since at least black and white
1075 * are always there.
1076 */
1077 c->flags = 0;
1078 i--;
1079 }
1080 }
1081 }
1082
1083 int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
1084 {
1085 int nrej = 0;
1086
1087 /* Check to make sure we have a colormap allocated */
1088 if ( SDL_XPixels == NULL ) {
1089 return(0);
1090 }
1091 if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
1092 /* private writable colormap: just set the colours we need */
1093 XColor *xcmap;
1094 int i;
1095 xcmap = ALLOCA(ncolors*sizeof(*xcmap));
1096 if(xcmap == NULL)
1097 return 0;
1098 for ( i=0; i<ncolors; ++i ) {
1099 xcmap[i].pixel = i + firstcolor;
1100 xcmap[i].red = (colors[i].r<<8)|colors[i].r;
1101 xcmap[i].green = (colors[i].g<<8)|colors[i].g;
1102 xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
1103 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
1104 }
1105 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
1106 XSync(GFX_Display, False);
1107 FREEA(xcmap);
1108 } else {
1109 /*
1110 * Shared colormap: We only allocate read-only cells, which
1111 * increases the likelyhood of colour sharing with other
1112 * clients. The pixel values will almost certainly be
1113 * different from the requested ones, so the user has to
1114 * walk the colormap and see which index got what colour.
1115 *
1116 * We can work directly with the logical palette since it
1117 * has already been set when we get here.
1118 */
1119 SDL_Color *want, *reject;
1120 unsigned long *freelist;
1121 int i;
1122 int nfree = 0;
1123 int nc = this->screen->format->palette->ncolors;
1124 colors = this->screen->format->palette->colors;
1125 freelist = ALLOCA(nc * sizeof(*freelist));
1126 /* make sure multiple allocations of the same cell are freed */
1127 for(i = 0; i < ncolors; i++) {
1128 int pixel = firstcolor + i;
1129 while(SDL_XPixels[pixel]) {
1130 freelist[nfree++] = pixel;
1131 --SDL_XPixels[pixel];
1132 }
1133 }
1134 XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0);
1135 FREEA(freelist);
1136
1137 want = ALLOCA(ncolors * sizeof(SDL_Color));
1138 reject = ALLOCA(ncolors * sizeof(SDL_Color));
1139 memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color));
1140 /* make sure the user isn't fooled by her own wishes
1141 (black is safe, always available in the default colormap) */
1142 memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color));
1143
1144 /* now try to allocate the colours */
1145 for(i = 0; i < ncolors; i++) {
1146 XColor col;
1147 col.red = want[i].r << 8;
1148 col.green = want[i].g << 8;
1149 col.blue = want[i].b << 8;
1150 col.flags = DoRed | DoGreen | DoBlue;
1151 if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) {
1152 /* We got the colour, or at least the nearest
1153 the hardware could get. */
1154 colors[col.pixel].r = col.red >> 8;
1155 colors[col.pixel].g = col.green >> 8;
1156 colors[col.pixel].b = col.blue >> 8;
1157 ++SDL_XPixels[col.pixel];
1158 } else {
1159 /*
1160 * no more free cells, add it to the list
1161 * of rejected colours
1162 */
1163 reject[nrej++] = want[i];
1164 }
1165 }
1166 if(nrej)
1167 allocate_nearest(this, colors, reject, nrej);
1168 FREEA(reject);
1169 FREEA(want);
1170 }
1171 return nrej == 0;
1172 }
1173
1174 int X11_SetGammaRamp(_THIS, Uint16 *ramp)
1175 {
1176 int i, ncolors;
1177 XColor xcmap[256];
1178
1179 /* See if actually setting the gamma is supported */
1180 if ( SDL_Visual->class != DirectColor ) {
1181 SDL_SetError("Gamma correction not supported on this visual");
1182 return(-1);
1183 }
1184
1185 /* Calculate the appropriate palette for the given gamma ramp */
1186 ncolors = SDL_Visual->map_entries;
1187 for ( i=0; i<ncolors; ++i ) {
1188 Uint8 c = (256 * i / ncolors);
1189 xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
1190 xcmap[i].red = ramp[0*256+c];
1191 xcmap[i].green = ramp[1*256+c];
1192 xcmap[i].blue = ramp[2*256+c];
1193 xcmap[i].flags = (DoRed|DoGreen|DoBlue);
1194 }
1195 XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
1196 XSync(GFX_Display, False);
1197 return(0);
1198 }
1199
1200 /* Note: If we are terminated, this could be called in the middle of
1201 another SDL video routine -- notably UpdateRects.
1202 */
1203 void X11_VideoQuit(_THIS)
1204 {
1205 /* Shutdown everything that's still up */
1206 /* The event thread should be done, so we can touch SDL_Display */
1207 if ( SDL_Display != NULL ) {
1208 /* Flush any delayed updates */
1209 XSync(GFX_Display, False);
1210
1211 /* Start shutting down the windows */
1212 X11_DestroyImage(this, this->screen);
1213 X11_DestroyWindow(this, this->screen);
1214 X11_FreeVideoModes(this);
1215 if ( SDL_XColorMap != SDL_DisplayColormap ) {
1216 XFreeColormap(SDL_Display, SDL_XColorMap);
1217 }
1218 if ( SDL_iconcolors ) {
1219 unsigned long pixel;
1220 int numcolors =
1221 ((this->screen->format)->palette)->ncolors;
1222 for ( pixel=0; pixel<numcolors; ++pixel ) {
1223 while ( SDL_iconcolors[pixel] > 0 ) {
1224 XFreeColors(SDL_Display,
1225 SDL_DisplayColormap,&pixel,1,0);
1226 --SDL_iconcolors[pixel];
1227 }
1228 }
1229 free(SDL_iconcolors);
1230 SDL_iconcolors = NULL;
1231 }
1232 /* Restore gamma settings if they've changed */
1233 if ( SDL_GetAppState() & SDL_APPACTIVE ) {
1234 X11_SwapVidModeGamma(this);
1235 }
1236
1237 /* Free that blank cursor */
1238 if ( SDL_BlankCursor != NULL ) {
1239 this->FreeWMCursor(this, SDL_BlankCursor);
1240 SDL_BlankCursor = NULL;
1241 }
1242
1243 /* Close the X11 graphics connection */
1244 if ( GFX_Display != NULL ) {
1245 XCloseDisplay(GFX_Display);
1246 GFX_Display = NULL;
1247 }
1248
1249 /* Close the X11 display connection */
1250 XCloseDisplay(SDL_Display);
1251 SDL_Display = NULL;
1252
1253 /* Reset the X11 error handlers */
1254 if ( XIO_handler ) {
1255 XSetIOErrorHandler(XIO_handler);
1256 }
1257 if ( X_handler ) {
1258 XSetErrorHandler(X_handler);
1259 }
1260
1261 /* Unload GL library after X11 shuts down */
1262 X11_GL_UnloadLibrary(this);
1263 }
1264 if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
1265 /* Direct screen access, no memory buffer */
1266 this->screen->pixels = NULL;
1267 }
1268 }
1269