comparison src/video/wincommon/SDL_lowvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e30a8ce27c22
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 #ifndef _SDL_lowvideo_h
29 #define _SDL_lowvideo_h
30
31 #include <windows.h>
32
33 #include "SDL_sysvideo.h"
34
35 /* Hidden "this" pointer for the video functions */
36 #define _THIS SDL_VideoDevice *this
37
38 #define DIRECTX_FULLSCREEN() \
39 ( \
40 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
41 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
42 (strcmp(this->name, "directx") == 0) \
43 )
44
45 /* The main window -- and a function to set it for the audio */
46 extern const char *SDL_Appname;
47 extern HINSTANCE SDL_Instance;
48 extern HWND SDL_Window;
49 extern const char *SDL_windowid;
50
51 /* Variables and functions exported to other parts of the native video
52 subsystem (SDL_sysevents.c)
53 */
54 /* Called by windows message loop when system palette is available */
55 extern void (*WIN_RealizePalette)(_THIS);
56
57 /* Called by windows message loop when the system palette changes */
58 extern void (*WIN_PaletteChanged)(_THIS, HWND window);
59
60 /* Called by windows message loop when losing or gaining gamma focus */
61 extern void (*WIN_SwapGamma)(_THIS);
62
63 /* Called by windows message loop when a portion of the screen needs update */
64 extern void (*WIN_WinPAINT)(_THIS, HDC hdc);
65
66 /* Called by windows message loop when the message isn't handled */
67 extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
68
69 /* The window cursor (from SDL_sysmouse.c) */
70 extern HCURSOR SDL_hcursor;
71
72 /* The bounds of the window in screen coordinates */
73 extern RECT SDL_bounds;
74
75 /* Flag -- SDL is performing a resize, rather than the user */
76 extern int SDL_resizing;
77
78 /* Flag -- the mouse is in relative motion mode */
79 extern int mouse_relative;
80
81 /* This is really from SDL_dx5audio.c */
82 extern void DX5_SoundFocus(HWND window);
83
84 #endif /* SDL_lowvideo_h */