comparison src/video/cybergfx/SDL_cgxvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 75a95f82bc1f
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Library General Public
7 License as published by the Free Software Foundation; either
8 version 2 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Library General Public License for more details.
14
15 You should have received a copy of the GNU Library General Public
16 License along with this library; if not, write to the Free
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19 Sam Lantinga
20 slouken@devolution.com
21 */
22
23 #ifdef SAVE_RCSID
24 static char rcsid =
25 "@(#) $Id$";
26 #endif
27
28 #ifndef _SDL_cgxvideo_h
29 #define _SDL_cgxvideo_h
30
31
32 #include <stdio.h>
33 #include <stdlib.h>
34 #include <string.h>
35
36 #include <exec/exec.h>
37 #include <cybergraphx/cybergraphics.h>
38 #include <graphics/scale.h>
39 #include <graphics/gfx.h>
40 #include <intuition/intuition.h>
41 #ifdef __SASC
42 #include <proto/exec.h>
43 #include <proto/cybergraphics.h>
44 #include <proto/graphics.h>
45 #include <proto/intuition.h>
46 #include <proto/console.h>
47 #else
48 #include <inline/exec.h>
49 #include <inline/cybergraphics.h>
50 #include <inline/graphics.h>
51 #include <inline/intuition.h>
52 #include <inline/console.h>
53 #endif
54
55 #include "mydebug.h"
56 #include "SDL_mouse.h"
57 #include "SDL_sysvideo.h"
58
59 #define USE_CGX_WRITELUTPIXEL
60
61 /* Hidden "this" pointer for the video functions */
62 #define _THIS SDL_VideoDevice *this
63
64 /* Private display data */
65 struct SDL_PrivateVideoData {
66 struct Screen *Public_Display; /* Used for events and window management */
67 struct Screen *GFX_Display; /* Used for graphics and colormap stuff */
68 Uint32 SDL_VisualUnused; /* The visual used by our window */
69 struct Window *SDL_Window; /* Shared by both displays (no X security?) */
70 unsigned char *BlankCursor; /* The invisible cursor */
71
72 /* The variables used for displaying graphics */
73 Uint8 *Ximage; /* The X image for our window */
74 int swap_pixels; /* Flag: true if display is swapped endian */
75
76 /* The current width and height of the fullscreen mode */
77 int current_w;
78 int current_h;
79
80 /* Support for internal mouse warping */
81 struct {
82 int x;
83 int y;
84 } mouse_last;
85 struct {
86 int numerator;
87 int denominator;
88 int threshold;
89 } mouse_accel;
90 int mouse_relative;
91
92 /* The current list of available video modes */
93 SDL_Rect **modelist;
94
95 /* available visuals of interest to us, sorted deepest first */
96 struct {
97 Uint32 visual;
98 int depth; /* number of significant bits/pixel */
99 int bpp; /* pixel quantum in bits */
100 } visuals[5]; /* at most entries for 8, 15, 16, 24 */
101 int nvisuals;
102
103 Uint32 vis; /* current visual in use */
104 int depth; /* current visual depth (not bpp) */
105 int BytesPerPixel;
106 int currently_fullscreen,same_format,dbuffer;
107
108 /* Automatic mode switching support (entering/leaving fullscreen) */
109 Uint32 switch_waiting;
110 Uint32 switch_time;
111
112 /* Prevent too many XSync() calls */
113 int blit_queued;
114
115 /* Colormap handling */
116 LONG Pens;
117 Sint32 *XPixels; /* A list of pixels that have been allocated, the size depends on the screen format */
118 struct ScreenBuffer *SB[2];
119 struct RastPort *RP;
120 short *iconcolors; /* List of colors used by the icon */
121 };
122
123 /* Old variable names */
124 #define local_X11 (this->hidden->local_X11)
125 #define SDL_Display (this->hidden->Public_Display)
126 #define GFX_Display (this->hidden->GFX_Display)
127 #define SDL_Screen DefaultScreen(this->hidden->Public_Display)
128
129 #define SDL_Visual (this->hidden->vis)
130
131 #define SDL_Root RootWindow(SDL_Display, SDL_Screen)
132 #define WMwindow (this->hidden->WMwindow)
133 #define FSwindow (this->hidden->FSwindow)
134 #define SDL_Window (this->hidden->SDL_Window)
135 #define WM_DELETE_WINDOW (this->hidden->WM_DELETE_WINDOW)
136 #define SDL_BlankCursor (this->hidden->BlankCursor)
137 #define SDL_Ximage (this->hidden->Ximage)
138 #define SDL_GC (this->hidden->gc)
139 #define swap_pixels (this->hidden->swap_pixels)
140 #define current_w (this->hidden->current_w)
141 #define current_h (this->hidden->current_h)
142 #define mouse_last (this->hidden->mouse_last)
143 #define mouse_accel (this->hidden->mouse_accel)
144 #define mouse_relative (this->hidden->mouse_relative)
145 #define SDL_modelist (this->hidden->modelist)
146 #define SDL_RastPort (this->hidden->RP)
147 #define saved_mode (this->hidden->saved_mode)
148 #define saved_view (this->hidden->saved_view)
149 #define currently_fullscreen (this->hidden->currently_fullscreen)
150 #define blit_queued (this->hidden->blit_queued)
151 #define SDL_DisplayColormap (this->hidden->GFX_Display->ViewPort.ColorMap)
152 #define SDL_XPixels (this->hidden->XPixels)
153 #define SDL_iconcolors (this->hidden->iconcolors)
154
155 extern int CGX_CreateWindow(_THIS, SDL_Surface *screen,
156 int w, int h, int bpp, Uint32 flags);
157 extern int CGX_ResizeWindow(_THIS,
158 SDL_Surface *screen, int w, int h, Uint32 flags);
159
160 extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen);
161
162 extern struct Library *CyberGfxBase;
163 extern struct IntuitionBase *IntuitionBase;
164 extern struct GfxBase *GfxBase;
165 extern struct ExecBase *SysBase;
166 extern struct DosLibrary *DOSBase;
167
168 struct private_hwdata
169 {
170 struct BitMap *bmap;
171 APTR lock;
172 struct SDL_VideoDevice *videodata;
173 APTR mask;
174 };
175
176 int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst);
177 int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color);
178 int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key);
179 #endif /* _SDL_x11video_h */