diff src/video/cybergfx/SDL_cgxvideo.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 75a95f82bc1f
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/cybergfx/SDL_cgxvideo.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,179 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_cgxvideo_h
+#define _SDL_cgxvideo_h
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include <exec/exec.h>
+#include <cybergraphx/cybergraphics.h>
+#include <graphics/scale.h>
+#include <graphics/gfx.h>
+#include <intuition/intuition.h>
+#ifdef __SASC
+#include <proto/exec.h>
+#include <proto/cybergraphics.h>
+#include <proto/graphics.h>
+#include <proto/intuition.h>
+#include <proto/console.h>
+#else
+#include <inline/exec.h>
+#include <inline/cybergraphics.h>
+#include <inline/graphics.h>
+#include <inline/intuition.h>
+#include <inline/console.h>
+#endif
+
+#include "mydebug.h"
+#include "SDL_mouse.h"
+#include "SDL_sysvideo.h"
+
+#define USE_CGX_WRITELUTPIXEL
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS	SDL_VideoDevice *this
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+    struct Screen *Public_Display; /* Used for events and window management */
+    struct Screen *GFX_Display;	/* Used for graphics and colormap stuff */
+    Uint32 SDL_VisualUnused;		/* The visual used by our window */
+    struct Window *SDL_Window;	/* Shared by both displays (no X security?) */
+    unsigned char *BlankCursor;	/* The invisible cursor */
+
+    /* The variables used for displaying graphics */
+    Uint8 *Ximage;		/* The X image for our window */
+    int swap_pixels;		/* Flag: true if display is swapped endian */
+
+    /* The current width and height of the fullscreen mode */
+    int current_w;
+    int current_h;
+
+    /* Support for internal mouse warping */
+    struct {
+        int x;
+        int y;
+    } mouse_last;
+    struct {
+        int numerator;
+        int denominator;
+        int threshold;
+    } mouse_accel;
+    int mouse_relative;
+
+    /* The current list of available video modes */
+    SDL_Rect **modelist;
+
+    /* available visuals of interest to us, sorted deepest first */
+    struct {
+		Uint32 visual;
+		int depth;		/* number of significant bits/pixel */
+		int bpp;		/* pixel quantum in bits */
+    } visuals[5];		/* at most entries for 8, 15, 16, 24 */
+    int nvisuals;
+
+    Uint32 vis;		/* current visual in use */
+    int depth;			/* current visual depth (not bpp) */
+    int BytesPerPixel;
+    int currently_fullscreen,same_format,dbuffer;
+
+    /* Automatic mode switching support (entering/leaving fullscreen) */
+    Uint32 switch_waiting;
+    Uint32 switch_time;
+
+    /* Prevent too many XSync() calls */
+    int blit_queued;
+
+    /* Colormap handling */
+    LONG Pens;
+    Sint32 *XPixels;		/* A list of pixels that have been allocated, the size depends on the screen format */
+	struct ScreenBuffer *SB[2];
+	struct RastPort *RP;
+    short *iconcolors;		/* List of colors used by the icon */
+};
+
+/* Old variable names */
+#define local_X11		(this->hidden->local_X11)
+#define SDL_Display		(this->hidden->Public_Display)
+#define GFX_Display		(this->hidden->GFX_Display)
+#define SDL_Screen		DefaultScreen(this->hidden->Public_Display)
+
+#define SDL_Visual		(this->hidden->vis)
+
+#define SDL_Root		RootWindow(SDL_Display, SDL_Screen)
+#define WMwindow		(this->hidden->WMwindow)
+#define FSwindow		(this->hidden->FSwindow)
+#define SDL_Window		(this->hidden->SDL_Window)
+#define WM_DELETE_WINDOW	(this->hidden->WM_DELETE_WINDOW)
+#define SDL_BlankCursor		(this->hidden->BlankCursor)
+#define SDL_Ximage		(this->hidden->Ximage)
+#define SDL_GC			(this->hidden->gc)
+#define swap_pixels		(this->hidden->swap_pixels)
+#define current_w		(this->hidden->current_w)
+#define current_h		(this->hidden->current_h)
+#define mouse_last		(this->hidden->mouse_last)
+#define mouse_accel		(this->hidden->mouse_accel)
+#define mouse_relative		(this->hidden->mouse_relative)
+#define SDL_modelist		(this->hidden->modelist)
+#define SDL_RastPort		(this->hidden->RP)
+#define saved_mode		(this->hidden->saved_mode)
+#define saved_view		(this->hidden->saved_view)
+#define currently_fullscreen	(this->hidden->currently_fullscreen)
+#define blit_queued		(this->hidden->blit_queued)
+#define SDL_DisplayColormap	(this->hidden->GFX_Display->ViewPort.ColorMap)
+#define SDL_XPixels		(this->hidden->XPixels)
+#define SDL_iconcolors		(this->hidden->iconcolors)
+
+extern int CGX_CreateWindow(_THIS, SDL_Surface *screen,
+			    int w, int h, int bpp, Uint32 flags);
+extern int CGX_ResizeWindow(_THIS,
+			SDL_Surface *screen, int w, int h, Uint32 flags);
+
+extern void CGX_DestroyWindow(_THIS, SDL_Surface *screen);
+
+extern struct Library *CyberGfxBase;
+extern struct IntuitionBase *IntuitionBase;
+extern struct GfxBase *GfxBase;
+extern struct ExecBase *SysBase;
+extern struct DosLibrary *DOSBase;
+
+struct private_hwdata
+{
+	struct BitMap *bmap;
+	APTR lock;
+	struct SDL_VideoDevice *videodata;
+	APTR mask;
+};
+
+int CGX_CheckHWBlit(_THIS,SDL_Surface *src,SDL_Surface *dst);
+int CGX_FillHWRect(_THIS,SDL_Surface *dst,SDL_Rect *dstrect,Uint32 color);
+int CGX_SetHWColorKey(_THIS,SDL_Surface *surface, Uint32 key);
+#endif /* _SDL_x11video_h */