comparison docs/man3/SDL_VideoInfo.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_VideoInfo" "3" "Mon 12 Mar 2001, 01:05" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_VideoInfo\- Video Target information
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint32 hw_available:1;
9 Uint32 wm_available:1;
10 Uint32 blit_hw:1;
11 Uint32 blit_hw_CC:1;
12 Uint32 blit_hw_A:1;
13 Uint32 blit_sw:1;
14 Uint32 blit_sw_CC:1;
15 Uint32 blit_sw_A:1;
16 Uint32 blit_fill;
17 Uint32 video_mem;
18 SDL_PixelFormat *vfmt;
19 } SDL_VideoInfo;\fR
20 .fi
21 .PP
22 .SH "STRUCTURE DATA"
23 .TP 20
24 \fBhw_available\fR
25 Is it possible to create hardware surfaces?
26 .TP 20
27 \fBwm_available\fR
28 Is there a window manager available
29 .TP 20
30 \fBblit_hw\fR
31 Are hardware to hardware blits accelerated?
32 .TP 20
33 \fBblit_hw_CC\fR
34 Are hardware to hardware colorkey blits accelerated?
35 .TP 20
36 \fBblit_hw_A\fR
37 Are hardware to hardware alpha blits accelerated?
38 .TP 20
39 \fBblit_sw\fR
40 Are software to hardware blits accelerated?
41 .TP 20
42 \fBblit_sw_CC\fR
43 Are software to hardware colorkey blits accelerated?
44 .TP 20
45 \fBblit_sw_A\fR
46 Are software to hardware alpha blits accelerated?
47 .TP 20
48 \fBblit_fill\fR
49 Are color fills accelerated?
50 .TP 20
51 \fBvideo_mem\fR
52 Total amount of video memory in Kilobytes
53 .TP 20
54 \fBvfmt\fR
55 \fIPixel format\fR of the video device
56 .SH "DESCRIPTION"
57 .PP
58 This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&.
59 .SH "SEE ALSO"
60 .PP
61 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR
62 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:05