Mercurial > sdl-ios-xcode
diff docs/man3/SDL_VideoInfo.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_VideoInfo.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,62 @@ +.TH "SDL_VideoInfo" "3" "Mon 12 Mar 2001, 01:05" "SDL" "SDL API Reference" +.SH "NAME" +SDL_VideoInfo\- Video Target information +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill; + Uint32 video_mem; + SDL_PixelFormat *vfmt; +} SDL_VideoInfo;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBhw_available\fR +Is it possible to create hardware surfaces? +.TP 20 +\fBwm_available\fR +Is there a window manager available +.TP 20 +\fBblit_hw\fR +Are hardware to hardware blits accelerated? +.TP 20 +\fBblit_hw_CC\fR +Are hardware to hardware colorkey blits accelerated? +.TP 20 +\fBblit_hw_A\fR +Are hardware to hardware alpha blits accelerated? +.TP 20 +\fBblit_sw\fR +Are software to hardware blits accelerated? +.TP 20 +\fBblit_sw_CC\fR +Are software to hardware colorkey blits accelerated? +.TP 20 +\fBblit_sw_A\fR +Are software to hardware alpha blits accelerated? +.TP 20 +\fBblit_fill\fR +Are color fills accelerated? +.TP 20 +\fBvideo_mem\fR +Total amount of video memory in Kilobytes +.TP 20 +\fBvfmt\fR +\fIPixel format\fR of the video device +.SH "DESCRIPTION" +.PP +This (read-only) structure is returned by \fI\fBSDL_GetVideoInfo\fP\fR\&. It contains information on either the \&'best\&' available mode (if called before \fI\fBSDL_SetVideoMode\fP\fR) or the current video mode\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_GetVideoInfo\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:05