comparison docs/man3/SDL_Rect.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_Rect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_Rect\- Defines a rectangular area
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Sint16 x, y;
9 Uint16 w, h;
10 } SDL_Rect;\fR
11 .fi
12 .PP
13 .SH "STRUCTURE DATA"
14 .TP 20
15 \fBx, y\fR
16 Position of the upper-left corner of the rectangle
17 .TP 20
18 \fBw, h\fR
19 The width and height of the rectangle
20 .SH "DESCRIPTION"
21 .PP
22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&.
23 .SH "SEE ALSO"
24 .PP
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR
26 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04