Mercurial > sdl-ios-xcode
diff docs/man3/SDL_Rect.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_Rect.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,26 @@ +.TH "SDL_Rect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_Rect\- Defines a rectangular area +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Sint16 x, y; + Uint16 w, h; +} SDL_Rect;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBx, y\fR +Position of the upper-left corner of the rectangle +.TP 20 +\fBw, h\fR +The width and height of the rectangle +.SH "DESCRIPTION" +.PP +A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04