Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_Rect.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 .TH "SDL_Rect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_Rect\- Defines a rectangular area | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Sint16 x, y; | |
9 Uint16 w, h; | |
10 } SDL_Rect;\fR | |
11 .fi | |
12 .PP | |
13 .SH "STRUCTURE DATA" | |
14 .TP 20 | |
15 \fBx, y\fR | |
16 Position of the upper-left corner of the rectangle | |
17 .TP 20 | |
18 \fBw, h\fR | |
19 The width and height of the rectangle | |
20 .SH "DESCRIPTION" | |
21 .PP | |
22 A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. | |
23 .SH "SEE ALSO" | |
24 .PP | |
25 \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR | |
26 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 |