comparison docs/man3/SDL_LoadWAV.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_LoadWAV" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_LoadWAV\- Load a WAVE file
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
9 .SH "DESCRIPTION"
10 .PP
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
12 .PP
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
14 .PP
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
16 .SH "EXAMPLE"
17 .PP
18 .nf
19 \f(CWSDL_AudioSpec wav_spec;
20 Uint32 wav_length;
21 Uint8 *wav_buffer;
22
23 /* Load the WAV */
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
25 fprintf(stderr, "Could not open test\&.wav: %s
26 ", SDL_GetError());
27 exit(-1);
28 }
29 \&.
30 \&.
31 \&.
32 /* Do stuff with the WAV */
33 \&.
34 \&.
35 /* Free It */
36 SDL_FreeWAV(wav_buffer);\fR
37 .fi
38 .PP
39 .SH "SEE ALSO"
40 .PP
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
42 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02