Mercurial > sdl-ios-xcode
diff docs/man3/SDL_LoadWAV.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_LoadWAV.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,42 @@ +.TH "SDL_LoadWAV" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" +.SH "NAME" +SDL_LoadWAV\- Load a WAVE file +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); +.SH "DESCRIPTION" +.PP +\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. +.PP +If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. +.PP +This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. +.SH "EXAMPLE" +.PP +.nf +\f(CWSDL_AudioSpec wav_spec; +Uint32 wav_length; +Uint8 *wav_buffer; + +/* Load the WAV */ +if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ + fprintf(stderr, "Could not open test\&.wav: %s +", SDL_GetError()); + exit(-1); +} +\&. +\&. +\&. +/* Do stuff with the WAV */ +\&. +\&. +/* Free It */ +SDL_FreeWAV(wav_buffer);\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02