comparison docs/man3/SDL_GetKeyState.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_GetKeyState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_GetKeyState\- Get a snapshot of the current keyboard state
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&.
12 .PP
13 .RS
14 \fBNote:
15 .PP
16 Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
17 .RE
18 .SH "EXAMPLE"
19 .PP
20 .PP
21 .nf
22 \f(CWUint8 *keystate = SDL_GetKeyState(NULL);
23 if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
24 ");\fR
25 .fi
26 .PP
27 .SH "SEE ALSO"
28 .PP
29 \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
30 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03