diff docs/man3/SDL_GetKeyState.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/man3/SDL_GetKeyState.3	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,30 @@
+.TH "SDL_GetKeyState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_GetKeyState\- Get a snapshot of the current keyboard state
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
+.SH "DESCRIPTION"
+.PP
+Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&.
+.PP
+.RS
+\fBNote:  
+.PP
+Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
+.RE
+.SH "EXAMPLE"
+.PP
+.PP
+.nf
+\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
+if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
+");\fR
+.fi
+.PP
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03