comparison docs/man3/SDL_GL_GetAttribute.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_GL_GetAttribute" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
12 .SH "RETURN VALUE"
13 .PP
14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
15 .SH "SEE ALSO"
16 .PP
17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
18 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04