Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_EnableUNICODE.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
comparison
equal
deleted
inserted
replaced
-1:000000000000 | 0:74212992fb08 |
---|---|
1 .TH "SDL_EnableUNICODE" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_EnableUNICODE\- Enable UNICODE translation | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_EnableUNICODE\fP\fR(\fBint enable\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Enables/Disables UNICODE keyboard translation\&. | |
12 .PP | |
13 If you wish to translate a keysym to it\&'s printable representation, you need to enable UNICODE translation using this function (\fBenable\fR=0) and then look in the \fBunicode\fR member of the \fI\fBSDL_keysym\fR\fR structure\&. This value will be zero for keysyms that do not have a printable representation\&. UNICODE translation is disabled by default as the conversion can cause a slight overhead\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 Returns the previous translation mode\&. | |
17 .SH "SEE ALSO" | |
18 .PP | |
19 \fI\fBSDL_keysym\fR\fR | |
20 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 |