comparison docs/html/sdlvideoinfo.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_VideoInfo</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
9 REL="HOME"
10 TITLE="SDL Library Documentation"
11 HREF="index.html"><LINK
12 REL="UP"
13 TITLE="Video"
14 HREF="video.html"><LINK
15 REL="PREVIOUS"
16 TITLE="SDL_Surface"
17 HREF="sdlsurface.html"><LINK
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19 TITLE="SDL_Overlay"
20 HREF="sdloverlay.html"></HEAD
21 ><BODY
22 CLASS="REFENTRY"
23 BGCOLOR="#FFF8DC"
24 TEXT="#000000"
25 LINK="#0000ee"
26 VLINK="#551a8b"
27 ALINK="#ff0000"
28 ><DIV
29 CLASS="NAVHEADER"
30 ><TABLE
31 WIDTH="100%"
32 BORDER="0"
33 CELLPADDING="0"
34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
40 ></TR
41 ><TR
42 ><TD
43 WIDTH="10%"
44 ALIGN="left"
45 VALIGN="bottom"
46 ><A
47 HREF="sdlsurface.html"
48 >Prev</A
49 ></TD
50 ><TD
51 WIDTH="80%"
52 ALIGN="center"
53 VALIGN="bottom"
54 ></TD
55 ><TD
56 WIDTH="10%"
57 ALIGN="right"
58 VALIGN="bottom"
59 ><A
60 HREF="sdloverlay.html"
61 >Next</A
62 ></TD
63 ></TR
64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLVIDEOINFO"
71 >SDL_VideoInfo</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN2893"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
81 ><DIV
82 CLASS="REFSECT1"
83 ><A
84 NAME="AEN2896"
85 ></A
86 ><H2
87 >Structure Definition</H2
88 ><PRE
89 CLASS="PROGRAMLISTING"
90 >typedef struct{
91 Uint32 hw_available:1;
92 Uint32 wm_available:1;
93 Uint32 blit_hw:1;
94 Uint32 blit_hw_CC:1;
95 Uint32 blit_hw_A:1;
96 Uint32 blit_sw:1;
97 Uint32 blit_sw_CC:1;
98 Uint32 blit_sw_A:1;
99 Uint32 blit_fill;
100 Uint32 video_mem;
101 SDL_PixelFormat *vfmt;
102 } SDL_VideoInfo;</PRE
103 ></DIV
104 ><DIV
105 CLASS="REFSECT1"
106 ><A
107 NAME="AEN2899"
108 ></A
109 ><H2
110 >Structure Data</H2
111 ><DIV
112 CLASS="INFORMALTABLE"
113 ><A
114 NAME="AEN2901"
115 ></A
116 ><P
117 ></P
118 ><TABLE
119 BORDER="0"
120 CLASS="CALSTABLE"
121 ><TBODY
122 ><TR
123 ><TD
124 ALIGN="LEFT"
125 VALIGN="TOP"
126 ><TT
127 CLASS="STRUCTFIELD"
128 ><I
129 >hw_available</I
130 ></TT
131 ></TD
132 ><TD
133 ALIGN="LEFT"
134 VALIGN="TOP"
135 >Is it possible to create hardware surfaces?</TD
136 ></TR
137 ><TR
138 ><TD
139 ALIGN="LEFT"
140 VALIGN="TOP"
141 ><TT
142 CLASS="STRUCTFIELD"
143 ><I
144 >wm_available</I
145 ></TT
146 ></TD
147 ><TD
148 ALIGN="LEFT"
149 VALIGN="TOP"
150 >Is there a window manager available</TD
151 ></TR
152 ><TR
153 ><TD
154 ALIGN="LEFT"
155 VALIGN="TOP"
156 ><TT
157 CLASS="STRUCTFIELD"
158 ><I
159 >blit_hw</I
160 ></TT
161 ></TD
162 ><TD
163 ALIGN="LEFT"
164 VALIGN="TOP"
165 >Are hardware to hardware blits accelerated?</TD
166 ></TR
167 ><TR
168 ><TD
169 ALIGN="LEFT"
170 VALIGN="TOP"
171 ><TT
172 CLASS="STRUCTFIELD"
173 ><I
174 >blit_hw_CC</I
175 ></TT
176 ></TD
177 ><TD
178 ALIGN="LEFT"
179 VALIGN="TOP"
180 >Are hardware to hardware colorkey blits accelerated?</TD
181 ></TR
182 ><TR
183 ><TD
184 ALIGN="LEFT"
185 VALIGN="TOP"
186 ><TT
187 CLASS="STRUCTFIELD"
188 ><I
189 >blit_hw_A</I
190 ></TT
191 ></TD
192 ><TD
193 ALIGN="LEFT"
194 VALIGN="TOP"
195 >Are hardware to hardware alpha blits accelerated?</TD
196 ></TR
197 ><TR
198 ><TD
199 ALIGN="LEFT"
200 VALIGN="TOP"
201 ><TT
202 CLASS="STRUCTFIELD"
203 ><I
204 >blit_sw</I
205 ></TT
206 ></TD
207 ><TD
208 ALIGN="LEFT"
209 VALIGN="TOP"
210 >Are software to hardware blits accelerated?</TD
211 ></TR
212 ><TR
213 ><TD
214 ALIGN="LEFT"
215 VALIGN="TOP"
216 ><TT
217 CLASS="STRUCTFIELD"
218 ><I
219 >blit_sw_CC</I
220 ></TT
221 ></TD
222 ><TD
223 ALIGN="LEFT"
224 VALIGN="TOP"
225 >Are software to hardware colorkey blits accelerated?</TD
226 ></TR
227 ><TR
228 ><TD
229 ALIGN="LEFT"
230 VALIGN="TOP"
231 ><TT
232 CLASS="STRUCTFIELD"
233 ><I
234 >blit_sw_A</I
235 ></TT
236 ></TD
237 ><TD
238 ALIGN="LEFT"
239 VALIGN="TOP"
240 >Are software to hardware alpha blits accelerated?</TD
241 ></TR
242 ><TR
243 ><TD
244 ALIGN="LEFT"
245 VALIGN="TOP"
246 ><TT
247 CLASS="STRUCTFIELD"
248 ><I
249 >blit_fill</I
250 ></TT
251 ></TD
252 ><TD
253 ALIGN="LEFT"
254 VALIGN="TOP"
255 >Are color fills accelerated?</TD
256 ></TR
257 ><TR
258 ><TD
259 ALIGN="LEFT"
260 VALIGN="TOP"
261 ><TT
262 CLASS="STRUCTFIELD"
263 ><I
264 >video_mem</I
265 ></TT
266 ></TD
267 ><TD
268 ALIGN="LEFT"
269 VALIGN="TOP"
270 >Total amount of video memory in Kilobytes</TD
271 ></TR
272 ><TR
273 ><TD
274 ALIGN="LEFT"
275 VALIGN="TOP"
276 ><TT
277 CLASS="STRUCTFIELD"
278 ><I
279 >vfmt</I
280 ></TT
281 ></TD
282 ><TD
283 ALIGN="LEFT"
284 VALIGN="TOP"
285 ><A
286 HREF="sdlpixelformat.html"
287 >Pixel format</A
288 > of the video device</TD
289 ></TR
290 ></TBODY
291 ></TABLE
292 ><P
293 ></P
294 ></DIV
295 ></DIV
296 ><DIV
297 CLASS="REFSECT1"
298 ><A
299 NAME="AEN2949"
300 ></A
301 ><H2
302 >Description</H2
303 ><P
304 >This (read-only) structure is returned by <A
305 HREF="sdlgetvideoinfo.html"
306 ><TT
307 CLASS="FUNCTION"
308 >SDL_GetVideoInfo</TT
309 ></A
310 >. It contains information on either the 'best' available mode (if called before <A
311 HREF="sdlsetvideomode.html"
312 ><TT
313 CLASS="FUNCTION"
314 >SDL_SetVideoMode</TT
315 ></A
316 >) or the current video mode.</P
317 ></DIV
318 ><DIV
319 CLASS="REFSECT1"
320 ><A
321 NAME="AEN2956"
322 ></A
323 ><H2
324 >See Also</H2
325 ><P
326 ><A
327 HREF="sdlpixelformat.html"
328 ><SPAN
329 CLASS="STRUCTNAME"
330 >SDL_PixelFormat</SPAN
331 ></A
332 >,
333 <A
334 HREF="sdlgetvideoinfo.html"
335 ><TT
336 CLASS="FUNCTION"
337 >SDL_GetVideoInfo</TT
338 ></A
339 ></P
340 ></DIV
341 ><DIV
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344 ALIGN="LEFT"
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356 HREF="sdlsurface.html"
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387 HREF="video.html"
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