Mercurial > sdl-ios-xcode
diff docs/html/sdlvideoinfo.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlvideoinfo.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,400 @@ +<HTML +><HEAD +><TITLE +>SDL_VideoInfo</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_Surface" +HREF="sdlsurface.html"><LINK +REL="NEXT" +TITLE="SDL_Overlay" +HREF="sdloverlay.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlsurface.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdloverlay.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLVIDEOINFO" +>SDL_VideoInfo</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2893" +></A +><H2 +>Name</H2 +>SDL_VideoInfo -- Video Target information</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2896" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill; + Uint32 video_mem; + SDL_PixelFormat *vfmt; +} SDL_VideoInfo;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2899" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2901" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>hw_available</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Is it possible to create hardware surfaces?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>wm_available</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Is there a window manager available</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_hw</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are hardware to hardware blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_hw_CC</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are hardware to hardware colorkey blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_hw_A</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are hardware to hardware alpha blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_sw</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are software to hardware blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_sw_CC</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are software to hardware colorkey blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_sw_A</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are software to hardware alpha blits accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>blit_fill</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Are color fills accelerated?</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>video_mem</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Total amount of video memory in Kilobytes</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>vfmt</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><A +HREF="sdlpixelformat.html" +>Pixel format</A +> of the video device</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2949" +></A +><H2 +>Description</H2 +><P +>This (read-only) structure is returned by <A +HREF="sdlgetvideoinfo.html" +><TT +CLASS="FUNCTION" +>SDL_GetVideoInfo</TT +></A +>. It contains information on either the 'best' available mode (if called before <A +HREF="sdlsetvideomode.html" +><TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +></A +>) or the current video mode.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2956" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlpixelformat.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_PixelFormat</SPAN +></A +>, +<A +HREF="sdlgetvideoinfo.html" +><TT +CLASS="FUNCTION" +>SDL_GetVideoInfo</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlsurface.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdloverlay.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_Surface</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_Overlay</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file