comparison src/video/win32/SDL_d3drender.c @ 2933:73f84b1e25e5

indent
author Sam Lantinga <slouken@libsdl.org>
date Wed, 31 Dec 2008 06:18:33 +0000
parents 676754cc1acb
children 0a4b70368372
comparison
equal deleted inserted replaced
2932:676754cc1acb 2933:73f84b1e25e5
710 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); 710 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
711 } 711 }
712 } 712 }
713 713
714 static void 714 static void
715 D3D_SetBlendMode(D3D_RenderData *data, int blendMode) 715 D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
716 { 716 {
717 switch (blendMode) { 717 switch (blendMode) {
718 case SDL_BLENDMODE_NONE: 718 case SDL_BLENDMODE_NONE:
719 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, 719 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
720 FALSE); 720 FALSE);
770 vertices[0].u = 0.0f; 770 vertices[0].u = 0.0f;
771 vertices[0].v = 0.0f; 771 vertices[0].v = 0.0f;
772 772
773 D3D_SetBlendMode(data, renderer->blendMode); 773 D3D_SetBlendMode(data, renderer->blendMode);
774 774
775 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); 775 result =
776 IDirect3DDevice9_SetTexture(data->device, 0,
777 (IDirect3DBaseTexture9 *) 0);
776 if (FAILED(result)) { 778 if (FAILED(result)) {
777 D3D_SetError("SetTexture()", result); 779 D3D_SetError("SetTexture()", result);
778 return -1; 780 return -1;
779 } 781 }
780 result = 782 result =
818 vertices[1].u = 0.0f; 820 vertices[1].u = 0.0f;
819 vertices[1].v = 0.0f; 821 vertices[1].v = 0.0f;
820 822
821 D3D_SetBlendMode(data, renderer->blendMode); 823 D3D_SetBlendMode(data, renderer->blendMode);
822 824
823 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); 825 result =
826 IDirect3DDevice9_SetTexture(data->device, 0,
827 (IDirect3DBaseTexture9 *) 0);
824 if (FAILED(result)) { 828 if (FAILED(result)) {
825 D3D_SetError("SetTexture()", result); 829 D3D_SetError("SetTexture()", result);
826 return -1; 830 return -1;
827 } 831 }
828 result = 832 result =
888 vertices[3].u = 0.0f; 892 vertices[3].u = 0.0f;
889 vertices[3].v = 0.0f; 893 vertices[3].v = 0.0f;
890 894
891 D3D_SetBlendMode(data, renderer->blendMode); 895 D3D_SetBlendMode(data, renderer->blendMode);
892 896
893 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); 897 result =
898 IDirect3DDevice9_SetTexture(data->device, 0,
899 (IDirect3DBaseTexture9 *) 0);
894 if (FAILED(result)) { 900 if (FAILED(result)) {
895 D3D_SetError("SetTexture()", result); 901 D3D_SetError("SetTexture()", result);
896 return -1; 902 return -1;
897 } 903 }
898 result = 904 result =