Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_d3drender.c @ 2933:73f84b1e25e5
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 31 Dec 2008 06:18:33 +0000 |
parents | 676754cc1acb |
children | 0a4b70368372 |
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2932:676754cc1acb | 2933:73f84b1e25e5 |
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710 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); | 710 IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect); |
711 } | 711 } |
712 } | 712 } |
713 | 713 |
714 static void | 714 static void |
715 D3D_SetBlendMode(D3D_RenderData *data, int blendMode) | 715 D3D_SetBlendMode(D3D_RenderData * data, int blendMode) |
716 { | 716 { |
717 switch (blendMode) { | 717 switch (blendMode) { |
718 case SDL_BLENDMODE_NONE: | 718 case SDL_BLENDMODE_NONE: |
719 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, | 719 IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, |
720 FALSE); | 720 FALSE); |
770 vertices[0].u = 0.0f; | 770 vertices[0].u = 0.0f; |
771 vertices[0].v = 0.0f; | 771 vertices[0].v = 0.0f; |
772 | 772 |
773 D3D_SetBlendMode(data, renderer->blendMode); | 773 D3D_SetBlendMode(data, renderer->blendMode); |
774 | 774 |
775 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); | 775 result = |
776 IDirect3DDevice9_SetTexture(data->device, 0, | |
777 (IDirect3DBaseTexture9 *) 0); | |
776 if (FAILED(result)) { | 778 if (FAILED(result)) { |
777 D3D_SetError("SetTexture()", result); | 779 D3D_SetError("SetTexture()", result); |
778 return -1; | 780 return -1; |
779 } | 781 } |
780 result = | 782 result = |
818 vertices[1].u = 0.0f; | 820 vertices[1].u = 0.0f; |
819 vertices[1].v = 0.0f; | 821 vertices[1].v = 0.0f; |
820 | 822 |
821 D3D_SetBlendMode(data, renderer->blendMode); | 823 D3D_SetBlendMode(data, renderer->blendMode); |
822 | 824 |
823 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); | 825 result = |
826 IDirect3DDevice9_SetTexture(data->device, 0, | |
827 (IDirect3DBaseTexture9 *) 0); | |
824 if (FAILED(result)) { | 828 if (FAILED(result)) { |
825 D3D_SetError("SetTexture()", result); | 829 D3D_SetError("SetTexture()", result); |
826 return -1; | 830 return -1; |
827 } | 831 } |
828 result = | 832 result = |
888 vertices[3].u = 0.0f; | 892 vertices[3].u = 0.0f; |
889 vertices[3].v = 0.0f; | 893 vertices[3].v = 0.0f; |
890 | 894 |
891 D3D_SetBlendMode(data, renderer->blendMode); | 895 D3D_SetBlendMode(data, renderer->blendMode); |
892 | 896 |
893 result = IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)0); | 897 result = |
898 IDirect3DDevice9_SetTexture(data->device, 0, | |
899 (IDirect3DBaseTexture9 *) 0); | |
894 if (FAILED(result)) { | 900 if (FAILED(result)) { |
895 D3D_SetError("SetTexture()", result); | 901 D3D_SetError("SetTexture()", result); |
896 return -1; | 902 return -1; |
897 } | 903 } |
898 result = | 904 result = |