Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_window.h @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | d72a0dd80e8b |
children | f7b03b6838cb |
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3684:cc564f08884f | 3685:64ce267332c6 |
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34 IDirectFBSurface *surface; | 34 IDirectFBSurface *surface; |
35 IDirectFBSurface *window_surface; /* only used with has_own_wm */ | 35 IDirectFBSurface *window_surface; /* only used with has_own_wm */ |
36 IDirectFBWindow *window; | 36 IDirectFBWindow *window; |
37 DirectFB_GLContext *gl_context; | 37 DirectFB_GLContext *gl_context; |
38 IDirectFBEventBuffer *eventbuffer; | 38 IDirectFBEventBuffer *eventbuffer; |
39 SDL_WindowID sdl_id; | 39 SDL_Window *window; |
40 DFB_WindowData *next; | 40 DFB_WindowData *next; |
41 Uint8 opacity; | 41 Uint8 opacity; |
42 DFBRectangle client; | 42 DFBRectangle client; |
43 DFBDimension size; | 43 DFBDimension size; |
44 /* WM extras */ | 44 /* WM extras */ |