Mercurial > sdl-ios-xcode
comparison docs.html @ 4294:5b31c369820b SDL-1.2
Updated change log with recent checkins
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 08:11:36 +0000 |
parents | 6e3c19f8ab96 |
children | 0ca47eaff9c9 |
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4293:63b54ddd38ea | 4294:5b31c369820b |
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41 </P> | 41 </P> |
42 <P> | 42 <P> |
43 Fixed a threading crash when a few threads are rapidly created and complete. | 43 Fixed a threading crash when a few threads are rapidly created and complete. |
44 </P> | 44 </P> |
45 <P> | 45 <P> |
46 Increased accuracy of alpha blending routines. | |
47 </P> | |
48 <P> | |
46 Fixed crash loading BMP files saved with the scanlines inverted. | 49 Fixed crash loading BMP files saved with the scanlines inverted. |
47 </P> | 50 </P> |
48 <P> | 51 <P> |
49 Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. | 52 Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event. |
50 </P> | 53 </P> |
71 <P> | 74 <P> |
72 Use XResetScreenSaver() instead of disabling screensaver entirely. | 75 Use XResetScreenSaver() instead of disabling screensaver entirely. |
73 </P> | 76 </P> |
74 <P> | 77 <P> |
75 Removed the maximum window size limitation on X11. | 78 Removed the maximum window size limitation on X11. |
79 </P> | |
80 <P> | |
81 Fixed SDL_GL_SWAP_CONTROL on X11. | |
76 </P> | 82 </P> |
77 <P> | 83 <P> |
78 Fixed setting the X11 window input hint. | 84 Fixed setting the X11 window input hint. |
79 </P> | 85 </P> |
80 <P> | 86 <P> |
106 </P> | 112 </P> |
107 <P> | 113 <P> |
108 Added code to use the PS3 SPE processors for YUV conversion on Linux. | 114 Added code to use the PS3 SPE processors for YUV conversion on Linux. |
109 </P> | 115 </P> |
110 <P> | 116 <P> |
117 Updated ALSA support to the latest stable API | |
118 </P> | |
119 <P> | |
111 Improved support for PulseAudio | 120 Improved support for PulseAudio |
112 </P> | 121 </P> |
113 <P> | 122 <P> |
114 The Network Audio System support is now dynamically loaded at runtime. | 123 The Network Audio System support is now dynamically loaded at runtime. |
115 </P> | 124 </P> |
129 </P> | 138 </P> |
130 <P> | 139 <P> |
131 Prevent loss of OpenGL context when setting the video mode in response to a window resize event. | 140 Prevent loss of OpenGL context when setting the video mode in response to a window resize event. |
132 </P> | 141 </P> |
133 <P> | 142 <P> |
143 Fixed video initialization with SDL_WINDOWID on Windows XP. | |
144 </P> | |
145 <P> | |
134 Improved mouse input responsiveness for first-person-shooter games. | 146 Improved mouse input responsiveness for first-person-shooter games. |
135 </P> | 147 </P> |
136 <P> | 148 <P> |
149 IME messages are now generated for localized input. | |
150 </P> | |
151 <P> | |
152 SDL_RWFromFile() takes a UTF-8 filename when opening a file. | |
153 </P> | |
154 <P> | |
137 The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. | 155 The SDL_STDIO_REDIRECT environment variable can be used to override whether SDL redirects stdio to stdout.txt and stderr.txt. |
138 </P> | |
139 <P> | |
140 Fixed video initialization with SDL_WINDOWID on Windows XP | |
141 </P> | 156 </P> |
142 <P> | 157 <P> |
143 Fixed dynamic object loading on Windows CE. | 158 Fixed dynamic object loading on Windows CE. |
144 </P> | 159 </P> |
145 </BLOCKQUOTE> | 160 </BLOCKQUOTE> |