Mercurial > sdl-ios-xcode
comparison src/video/quartz/SDL_QuartzEvents.m @ 631:52864d66d168
Date: Mon, 5 May 2003 00:08:51 -0400
From: Darrell Walisser
Subject: SDL Active Events Patch
Hi Guys,
I was reading sdl-devel the other day and remembered we don't handle
SDL_APPACTIVE and SDL_APPMOUSEFOCUS. I hacked together a quick patch to
do just this. One thing to note - there are actually two ways to
"iconify" the SDL window (which sets SDL_APPACTIVE): hiding the entire
application (for example, option-click on some other window) and
minimizing the window to the dock. I treat both as SDL_APPACTIVE, since
the window is no longer visible.
Cheers,
Darrell
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:52:36 +0000 |
parents | fb78cadbfeb8 |
children | abfdc08eb289 |
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630:550bccdf04bd | 631:52864d66d168 |
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581 if ( p.y >= winRect.size.height ) | 581 if ( p.y >= winRect.size.height ) |
582 p.y = winRect.size.height-1; | 582 p.y = winRect.size.height-1; |
583 | 583 |
584 QZ_PrivateWarpCursor (this, p.x, p.y); | 584 QZ_PrivateWarpCursor (this, p.x, p.y); |
585 } | 585 } |
586 else | |
587 if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { | |
588 | |
589 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); | |
590 } | |
591 else | |
592 if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) { | |
593 | |
594 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); | |
595 } | |
586 break; | 596 break; |
587 case NSScrollWheel: | 597 case NSScrollWheel: |
588 if ( isInGameWin ) { | 598 if ( isInGameWin ) { |
589 float dy; | 599 float dy; |
590 Uint8 button; | 600 Uint8 button; |