Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5169:4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 15:49:37 -0800 |
parents | 307ccc9c135e |
children | e96c5be3e0b5 |
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5168:2b1989f59674 | 5169:4d39eeaad00b |
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283 <ClInclude Include="..\..\src\libm\math.h" /> | 283 <ClInclude Include="..\..\src\libm\math.h" /> |
284 <ClInclude Include="..\..\src\libm\math_private.h" /> | 284 <ClInclude Include="..\..\src\libm\math_private.h" /> |
285 <ClInclude Include="..\..\src\render\mmx.h" /> | 285 <ClInclude Include="..\..\src\render\mmx.h" /> |
286 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> | 286 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> |
287 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> | 287 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> |
288 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> | |
289 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> | 288 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> |
290 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> | 289 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> |
291 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> | 290 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> |
291 <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> | |
292 <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> | |
293 <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> | |
294 <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> | |
295 <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> | |
296 <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> | |
297 <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" /> | |
298 <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> | |
292 <ClInclude Include="..\..\src\video\SDL_blit.h" /> | 299 <ClInclude Include="..\..\src\video\SDL_blit.h" /> |
293 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> | 300 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
294 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> | 301 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> |
295 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> | 302 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> |
296 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> | 303 <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> |
297 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> | 304 <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> |
298 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> | 305 <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> |
299 <ClInclude Include="..\..\src\video\SDL_draw.h" /> | |
300 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> | 306 <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> |
301 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> | 307 <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> |
302 <ClInclude Include="..\..\src\SDL_error_c.h" /> | 308 <ClInclude Include="..\..\src\SDL_error_c.h" /> |
303 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> | 309 <ClInclude Include="..\..\src\events\SDL_events_c.h" /> |
304 <ClInclude Include="..\..\src\SDL_fatal.h" /> | 310 <ClInclude Include="..\..\src\SDL_fatal.h" /> |
365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> | 371 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> |
366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> | 372 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> |
367 <ClCompile Include="..\..\src\render\SDL_render.c" /> | 373 <ClCompile Include="..\..\src\render\SDL_render.c" /> |
368 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> | 374 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> |
369 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> | 375 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> |
376 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> | |
377 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> | |
378 <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> | |
379 <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> | |
380 <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> | |
370 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> | 381 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> |
371 <ClCompile Include="..\..\src\SDL.c" /> | 382 <ClCompile Include="..\..\src\SDL.c" /> |
372 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> | |
373 <ClCompile Include="..\..\src\SDL_assert.c" /> | 383 <ClCompile Include="..\..\src\SDL_assert.c" /> |
374 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> | 384 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
375 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> | 385 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> |
376 <ClCompile Include="..\..\src\audio\SDL_audio.c" /> | 386 <ClCompile Include="..\..\src\audio\SDL_audio.c" /> |
377 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> | 387 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> |
378 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> | 388 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> |
379 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> | 389 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> |
380 <ClCompile Include="..\..\src\video\SDL_blendfillrect.c" /> | 390 <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> |
381 <ClCompile Include="..\..\src\video\SDL_blendline.c" /> | |
382 <ClCompile Include="..\..\src\video\SDL_blendpoint.c" /> | |
383 <ClCompile Include="..\..\src\video\SDL_blendrect.c" /> | |
384 <ClCompile Include="..\..\src\video\SDL_blit.c" /> | 391 <ClCompile Include="..\..\src\video\SDL_blit.c" /> |
385 <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> | 392 <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> |
386 <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> | 393 <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> |
387 <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> | 394 <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> |
388 <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> | 395 <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> |
394 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> | 401 <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> |
395 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> | 402 <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> |
396 <ClCompile Include="..\..\src\video\SDL_shape.c" /> | 403 <ClCompile Include="..\..\src\video\SDL_shape.c" /> |
397 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> | 404 <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> |
398 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> | 405 <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> |
399 <ClCompile Include="..\..\src\video\SDL_drawline.c" /> | |
400 <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> | |
401 <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> | |
402 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> | 406 <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> |
403 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> | 407 <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> |
404 <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" /> | 408 <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" /> |
405 <ClCompile Include="..\..\src\SDL_error.c" /> | 409 <ClCompile Include="..\..\src\SDL_error.c" /> |
406 <ClCompile Include="..\..\src\events\SDL_events.c" /> | 410 <ClCompile Include="..\..\src\events\SDL_events.c" /> |