diff VisualC/SDL/SDL_VS2010.vcxproj @ 5169:4d39eeaad00b

Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 15:49:37 -0800
parents 307ccc9c135e
children e96c5be3e0b5
line wrap: on
line diff
--- a/VisualC/SDL/SDL_VS2010.vcxproj	Thu Feb 03 11:16:57 2011 -0800
+++ b/VisualC/SDL/SDL_VS2010.vcxproj	Thu Feb 03 15:49:37 2011 -0800
@@ -285,10 +285,17 @@
     <ClInclude Include="..\..\src\render\mmx.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
-    <ClInclude Include="..\..\src\video\SDL_alphamult.h" />
     <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
     <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" />
+    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\SDL_blit.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
@@ -296,7 +303,6 @@
     <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
     <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
     <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
-    <ClInclude Include="..\..\src\video\SDL_draw.h" />
     <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
     <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
@@ -367,9 +373,13 @@
     <ClCompile Include="..\..\src\render\SDL_render.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
     <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
+    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
     <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
     <ClCompile Include="..\..\src\SDL.c" />
-    <ClCompile Include="..\..\src\video\SDL_alphamult.c" />
     <ClCompile Include="..\..\src\SDL_assert.c" />
     <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
     <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
@@ -377,10 +387,7 @@
     <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
     <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
     <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
-    <ClCompile Include="..\..\src\video\SDL_blendfillrect.c" />
-    <ClCompile Include="..\..\src\video\SDL_blendline.c" />
-    <ClCompile Include="..\..\src\video\SDL_blendpoint.c" />
-    <ClCompile Include="..\..\src\video\SDL_blendrect.c" />
+    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
     <ClCompile Include="..\..\src\video\SDL_blit.c" />
     <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
     <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@@ -396,9 +403,6 @@
     <ClCompile Include="..\..\src\video\SDL_shape.c" />
     <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
     <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
-    <ClCompile Include="..\..\src\video\SDL_drawline.c" />
-    <ClCompile Include="..\..\src\video\SDL_drawpoint.c" />
-    <ClCompile Include="..\..\src\video\SDL_drawrect.c" />
     <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
     <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
     <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />