Mercurial > sdl-ios-xcode
diff VisualC/SDL/SDL_VS2010.vcxproj @ 5169:4d39eeaad00b
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 15:49:37 -0800 |
parents | 307ccc9c135e |
children | e96c5be3e0b5 |
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--- a/VisualC/SDL/SDL_VS2010.vcxproj Thu Feb 03 11:16:57 2011 -0800 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Thu Feb 03 15:49:37 2011 -0800 @@ -285,10 +285,17 @@ <ClInclude Include="..\..\src\render\mmx.h" /> <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> - <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> + <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> + <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> + <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> + <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> + <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> + <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> + <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" /> + <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> <ClInclude Include="..\..\src\video\SDL_blit.h" /> <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> @@ -296,7 +303,6 @@ <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> - <ClInclude Include="..\..\src\video\SDL_draw.h" /> <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> @@ -367,9 +373,13 @@ <ClCompile Include="..\..\src\render\SDL_render.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> + <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> + <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> + <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> <ClCompile Include="..\..\src\SDL.c" /> - <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> @@ -377,10 +387,7 @@ <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> - <ClCompile Include="..\..\src\video\SDL_blendfillrect.c" /> - <ClCompile Include="..\..\src\video\SDL_blendline.c" /> - <ClCompile Include="..\..\src\video\SDL_blendpoint.c" /> - <ClCompile Include="..\..\src\video\SDL_blendrect.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> @@ -396,9 +403,6 @@ <ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> - <ClCompile Include="..\..\src\video\SDL_drawline.c" /> - <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> - <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />