comparison VisualC/SDL/SDL_VS2008.vcproj @ 5169:4d39eeaad00b

Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 15:49:37 -0800
parents 307ccc9c135e
children 019942602496
comparison
equal deleted inserted replaced
5168:2b1989f59674 5169:4d39eeaad00b
641 <File 641 <File
642 RelativePath="..\..\src\SDL.c" 642 RelativePath="..\..\src\SDL.c"
643 > 643 >
644 </File> 644 </File>
645 <File 645 <File
646 RelativePath="..\..\src\video\SDL_alphamult.c"
647 >
648 </File>
649 <File
650 RelativePath="..\..\src\video\SDL_alphamult.h"
651 >
652 </File>
653 <File
654 RelativePath="..\..\src\SDL_assert.c" 646 RelativePath="..\..\src\SDL_assert.c"
655 > 647 >
656 </File> 648 </File>
657 <File 649 <File
658 RelativePath="..\..\src\atomic\SDL_atomic.c" 650 RelativePath="..\..\src\atomic\SDL_atomic.c"
685 <File 677 <File
686 RelativePath="..\..\src\audio\SDL_audiotypecvt.c" 678 RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
687 > 679 >
688 </File> 680 </File>
689 <File 681 <File
690 RelativePath="..\..\src\video\SDL_blendfillrect.c" 682 RelativePath="..\..\src\render\software\SDL_blendfillrect.c"
691 > 683 >
692 </File> 684 </File>
693 <File 685 <File
694 RelativePath="..\..\src\video\SDL_blendline.c" 686 RelativePath="..\..\src\render\software\SDL_blendfillrect.h"
695 > 687 >
696 </File> 688 </File>
697 <File 689 <File
698 RelativePath="..\..\src\video\SDL_blendpoint.c" 690 RelativePath="..\..\src\render\software\SDL_blendline.c"
699 > 691 >
700 </File> 692 </File>
701 <File 693 <File
702 RelativePath="..\..\src\video\SDL_blendrect.c" 694 RelativePath="..\..\src\render\software\SDL_blendline.h"
695 >
696 </File>
697 <File
698 RelativePath="..\..\src\render\software\SDL_blendpoint.c"
699 >
700 </File>
701 <File
702 RelativePath="..\..\src\render\software\SDL_blendpoint.h"
703 > 703 >
704 </File> 704 </File>
705 <File 705 <File
706 RelativePath="..\..\src\video\SDL_blit.c" 706 RelativePath="..\..\src\video\SDL_blit.c"
707 > 707 >
793 <File 793 <File
794 RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" 794 RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
795 > 795 >
796 </File> 796 </File>
797 <File 797 <File
798 RelativePath="..\..\src\render\software\SDL_draw.h"
799 >
800 </File>
801 <File
798 RelativePath="..\..\src\video\SDL_draw.h" 802 RelativePath="..\..\src\video\SDL_draw.h"
799 > 803 >
800 </File> 804 </File>
801 <File 805 <File
802 RelativePath="..\..\src\video\SDL_drawline.c" 806 RelativePath="..\..\src\render\software\SDL_drawline.c"
803 > 807 >
804 </File> 808 </File>
805 <File 809 <File
806 RelativePath="..\..\src\video\SDL_drawpoint.c" 810 RelativePath="..\..\src\render\software\SDL_drawline.h"
807 > 811 >
808 </File> 812 </File>
809 <File 813 <File
810 RelativePath="..\..\src\video\SDL_drawrect.c" 814 RelativePath="..\..\src\render\software\SDL_drawpoint.c"
815 >
816 </File>
817 <File
818 RelativePath="..\..\src\render\software\SDL_drawpoint.h"
811 > 819 >
812 </File> 820 </File>
813 <File 821 <File
814 RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c" 822 RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
815 > 823 >
961 <File 969 <File
962 RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h" 970 RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
963 > 971 >
964 </File> 972 </File>
965 <File 973 <File
974 RelativePath="..\..\src\video\dummy\SDL_nullframebuffer.c"
975 >
976 </File>
977 <File
978 RelativePath="..\..\src\video\dummy\SDL_nullframebuffer_c.h"
979 >
980 </File>
981 <File
966 RelativePath="..\..\src\video\dummy\SDL_nullvideo.c" 982 RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
967 > 983 >
968 </File> 984 </File>
969 <File 985 <File
970 RelativePath="..\..\src\video\dummy\SDL_nullvideo.h" 986 RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
1006 RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c" 1022 RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c"
1007 > 1023 >
1008 </File> 1024 </File>
1009 <File 1025 <File
1010 RelativePath="..\..\src\render\software\SDL_renderer_sw.c" 1026 RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
1027 >
1028 </File>
1029 <File
1030 RelativePath="..\..\src\render\software\SDL_renderer_sw_c.h"
1011 > 1031 >
1012 </File> 1032 </File>
1013 <File 1033 <File
1014 RelativePath="..\..\src\video\SDL_RLEaccel.c" 1034 RelativePath="..\..\src\video\SDL_RLEaccel.c"
1015 > 1035 >