Mercurial > sdl-ios-xcode
comparison src/video/SDL_video.c @ 916:46916168361d
Date: Sun, 25 Jul 2004 23:10:03 +0800
From: Chris Taylor
Subject: SDL for Macintosh Programmer's Workshop: removed dynamic loading
I'm working on a game called D2X which uses SDL, and I recently ported
it to Mac OS 9. I used MPW to build it. It uses OpenGL. To get it to
work, I had to build SDL so it doesn't dynamically load OpenGL. This is
because I don't think MPW supports dynamic loading. The following patch
makes sure when SDL is built under MPW, dynamic loading of shared
libraries is disabled.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Jul 2004 19:43:56 +0000 |
parents | 4ab6d1fd028f |
children | cdea7cbc3e23 |
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915:01cddd0f2efb | 916:46916168361d |
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741 | 741 |
742 #ifdef HAVE_OPENGL | 742 #ifdef HAVE_OPENGL |
743 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ | 743 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
744 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { | 744 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
745 | 745 |
746 #ifdef __QNXNTO__ | 746 #if (defined(macintosh) && !defined(__MWERKS__)) |
747 #if (_NTO_VERSION < 630) | 747 #define __SDL_NOGETPROCADDR__ |
748 #define __SDL_NOGETPROCADDR__ | 748 #elif defined(__QNXNTO__) && (_NTO_VERSION < 630) |
749 #endif /* 6.3.0 */ | 749 #define __SDL_NOGETPROCADDR__ |
750 #endif /* __QNXNTO__ */ | 750 #endif |
751 | |
752 #ifdef __SDL_NOGETPROCADDR__ | 751 #ifdef __SDL_NOGETPROCADDR__ |
753 #define SDL_PROC(ret,func,params) video->func=func; | 752 #define SDL_PROC(ret,func,params) video->func=func; |
754 #else | 753 #else |
755 #define SDL_PROC(ret,func,params) \ | 754 #define SDL_PROC(ret,func,params) \ |
756 do { \ | 755 do { \ |