Mercurial > sdl-ios-xcode
comparison src/thread/os2/SDL_systhread.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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1329:bc67bbf87818 | 1330:450721ad5436 |
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70 // Save the function which we will have to call to clear the RTL of calling app! | 70 // Save the function which we will have to call to clear the RTL of calling app! |
71 pThreadParms->pfnCurrentEndThread = pfnEndThread; | 71 pThreadParms->pfnCurrentEndThread = pfnEndThread; |
72 // Also save the real parameters we have to pass to thread function | 72 // Also save the real parameters we have to pass to thread function |
73 pThreadParms->args = args; | 73 pThreadParms->args = args; |
74 // Start the thread using the runtime library of calling app! | 74 // Start the thread using the runtime library of calling app! |
75 thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, 512*1024, pThreadParms); | 75 thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); |
76 if (thread->threadid<=0) | 76 if (thread->threadid<=0) |
77 { | 77 { |
78 SDL_SetError("Not enough resources to create thread"); | 78 SDL_SetError("Not enough resources to create thread"); |
79 return(-1); | 79 return(-1); |
80 } | 80 } |