Mercurial > sdl-ios-xcode
diff src/thread/os2/SDL_systhread.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
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--- a/src/thread/os2/SDL_systhread.c Sat Feb 04 22:01:44 2006 +0000 +++ b/src/thread/os2/SDL_systhread.c Mon Feb 06 08:28:51 2006 +0000 @@ -72,7 +72,7 @@ // Also save the real parameters we have to pass to thread function pThreadParms->args = args; // Start the thread using the runtime library of calling app! - thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, 512*1024, pThreadParms); + thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); if (thread->threadid<=0) { SDL_SetError("Not enough resources to create thread");