comparison src/audio/mme/SDL_mmeaudio.c @ 3699:4160ba33b597

Removed test for "driver is valid, but doesn't see any audio devices." It was causing problems, and it really doesn't make sense to do it that way. Fixes Bugzilla #834.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 26 Jan 2010 06:01:33 +0000
parents f7b03b6838cb
children b530ef003506
comparison
equal deleted inserted replaced
3698:17376128fb56 3699:4160ba33b597
247 impl->PlayDevice = MME_PlayDevice; 247 impl->PlayDevice = MME_PlayDevice;
248 impl->GetDeviceBuf = MME_GetDeviceBuf; 248 impl->GetDeviceBuf = MME_GetDeviceBuf;
249 impl->CloseDevice = MME_CloseDevice; 249 impl->CloseDevice = MME_CloseDevice;
250 impl->OnlyHasDefaultOutputDevice = 1; 250 impl->OnlyHasDefaultOutputDevice = 1;
251 251
252 return 1; 252 return 1; /* this audio target is available. */
253 } 253 }
254 254
255 /* !!! FIXME: Windows "windib" driver is called waveout, too */ 255 /* !!! FIXME: Windows "windib" driver is called waveout, too */
256 AudioBootStrap MMEAUDIO_bootstrap = { 256 AudioBootStrap MMEAUDIO_bootstrap = {
257 "waveout", "Tru64 MME WaveOut", MME_Init, 0 257 "waveout", "Tru64 MME WaveOut", MME_Init, 0