Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32shape.c @ 4848:40b46225e3cf
Added SDL_SetWindowPosition() call to SDL_SetWindowShape(), going to see what this does on Windows.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Thu, 12 Aug 2010 18:17:15 -0400 |
parents | c4f5bcaf7572 |
children | 0b918c186938 |
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4846:4f1573996a65 | 4848:40b46225e3cf |
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103 } | 103 } |
104 | 104 |
105 /* | 105 /* |
106 * Set the new region mask for the window | 106 * Set the new region mask for the window |
107 */ | 107 */ |
108 mask_region = CreatePolyPolygonRgn(polygons,polygonVertexNumbers,num_rects,WINDING); | 108 mask_region = CreatePolyPolygonRgn(polygons,polygonVertexNumbers,num_rects,WINDING); |
109 SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); | 109 SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); |
110 | 110 |
111 SDL_free(polygons); | 111 SDL_free(polygons); |
112 SDL_free(polygonVertexNumbers); | 112 SDL_free(polygonVertexNumbers); |
113 | 113 |
114 return 0; | 114 return 0; |
115 } | 115 } |
116 | 116 |
117 int | 117 int |