Mercurial > sdl-ios-xcode
comparison include/SDL.h @ 4627:3b5f4b3a69e1
Documentation updates
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 Jul 2010 20:24:05 -0700 |
parents | f0b7c8d169f5 |
children | cfe6336d7e60 |
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4626:2cfd55c58cd9 | 4627:3b5f4b3a69e1 |
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137 * This function cleans up specific SDL subsystems | 137 * This function cleans up specific SDL subsystems |
138 */ | 138 */ |
139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
140 | 140 |
141 /** | 141 /** |
142 * This function returns mask of the specified subsystems which have | 142 * This function returns a mask of the specified subsystems which have |
143 * been initialized. | 143 * previously been initialized. |
144 * | 144 * |
145 * If \c flags is 0, it returns a mask of all initialized subsystems. | 145 * If \c flags is 0, it returns a mask of all initialized subsystems. |
146 */ | 146 */ |
147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
148 | 148 |
149 /** | 149 /** |
150 * This function cleans up all initialized subsystems and unloads the | 150 * This function cleans up all initialized subsystems. You should |
151 * dynamically linked library. You should call it upon all exit conditions. | 151 * call it upon all exit conditions. |
152 */ | 152 */ |
153 extern DECLSPEC void SDLCALL SDL_Quit(void); | 153 extern DECLSPEC void SDLCALL SDL_Quit(void); |
154 | 154 |
155 /* Ends C function definitions when using C++ */ | 155 /* Ends C function definitions when using C++ */ |
156 #ifdef __cplusplus | 156 #ifdef __cplusplus |