Mercurial > sdl-ios-xcode
comparison WhatsNew @ 1736:3b2a92126f4d
Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?
The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Apr 2006 07:59:16 +0000 |
parents | 8d9bb0cf2c2a |
children | eacc5bc01d1c |
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1652:dc219ba4cf45 | 1736:3b2a92126f4d |
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2 This is a list of API changes in SDL's version history. | 2 This is a list of API changes in SDL's version history. |
3 | 3 |
4 Version 1.0: | 4 Version 1.0: |
5 | 5 |
6 1.2.10: | 6 1.2.10: |
7 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. | |
8 | |
7 Added current_w and current_h to the SDL_VideoInfo structure, | 9 Added current_w and current_h to the SDL_VideoInfo structure, |
8 which is set to the desktop resolution during video intialization, | 10 which is set to the desktop resolution during video intialization, |
9 and then set to the current resolution when a video mode is set. | 11 and then set to the current resolution when a video mode is set. |
10 | 12 |
11 SDL_SetVideoMode() now accepts 0 for width or height and will use | 13 SDL_SetVideoMode() now accepts 0 for width or height and will use |