Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 5144:31e7f523ab3d
Making the API simpler, texture color and alpha modulation are supported by all renderers.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 31 Jan 2011 23:37:30 -0800 |
parents | e743b9c3f6d6 |
children | c8e049de174c |
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5143:e743b9c3f6d6 | 5144:31e7f523ab3d |
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77 const SDL_Color * colors, int firstcolor, | 77 const SDL_Color * colors, int firstcolor, |
78 int ncolors); | 78 int ncolors); |
79 static int GL_GetTexturePalette(SDL_Renderer * renderer, | 79 static int GL_GetTexturePalette(SDL_Renderer * renderer, |
80 SDL_Texture * texture, SDL_Color * colors, | 80 SDL_Texture * texture, SDL_Color * colors, |
81 int firstcolor, int ncolors); | 81 int firstcolor, int ncolors); |
82 static int GL_SetTextureColorMod(SDL_Renderer * renderer, | |
83 SDL_Texture * texture); | |
84 static int GL_SetTextureAlphaMod(SDL_Renderer * renderer, | |
85 SDL_Texture * texture); | |
86 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 82 static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
87 const SDL_Rect * rect, const void *pixels, | 83 const SDL_Rect * rect, const void *pixels, |
88 int pitch); | 84 int pitch); |
89 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 85 static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
90 const SDL_Rect * rect, int markDirty, void **pixels, | 86 const SDL_Rect * rect, int markDirty, void **pixels, |
116 GL_CreateRenderer, | 112 GL_CreateRenderer, |
117 { | 113 { |
118 "opengl", | 114 "opengl", |
119 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | | 115 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | |
120 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), | 116 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
121 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | | |
122 SDL_TEXTUREMODULATE_ALPHA), | |
123 15, | 117 15, |
124 { | 118 { |
125 SDL_PIXELFORMAT_INDEX1LSB, | 119 SDL_PIXELFORMAT_INDEX1LSB, |
126 SDL_PIXELFORMAT_INDEX1MSB, | 120 SDL_PIXELFORMAT_INDEX1MSB, |
127 SDL_PIXELFORMAT_INDEX8, | 121 SDL_PIXELFORMAT_INDEX8, |
289 renderer->DisplayModeChanged = GL_DisplayModeChanged; | 283 renderer->DisplayModeChanged = GL_DisplayModeChanged; |
290 renderer->CreateTexture = GL_CreateTexture; | 284 renderer->CreateTexture = GL_CreateTexture; |
291 renderer->QueryTexturePixels = GL_QueryTexturePixels; | 285 renderer->QueryTexturePixels = GL_QueryTexturePixels; |
292 renderer->SetTexturePalette = GL_SetTexturePalette; | 286 renderer->SetTexturePalette = GL_SetTexturePalette; |
293 renderer->GetTexturePalette = GL_GetTexturePalette; | 287 renderer->GetTexturePalette = GL_GetTexturePalette; |
294 renderer->SetTextureColorMod = GL_SetTextureColorMod; | |
295 renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod; | |
296 renderer->UpdateTexture = GL_UpdateTexture; | 288 renderer->UpdateTexture = GL_UpdateTexture; |
297 renderer->LockTexture = GL_LockTexture; | 289 renderer->LockTexture = GL_LockTexture; |
298 renderer->UnlockTexture = GL_UnlockTexture; | 290 renderer->UnlockTexture = GL_UnlockTexture; |
299 renderer->DirtyTexture = GL_DirtyTexture; | 291 renderer->DirtyTexture = GL_DirtyTexture; |
300 renderer->RenderClear = GL_RenderClear; | 292 renderer->RenderClear = GL_RenderClear; |
946 ((GL_TextureData *) texture->driverdata)-> | 938 ((GL_TextureData *) texture->driverdata)-> |
947 HACK_RYAN_FIXME); | 939 HACK_RYAN_FIXME); |
948 } | 940 } |
949 | 941 |
950 static int | 942 static int |
951 GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) | |
952 { | |
953 return 0; | |
954 } | |
955 | |
956 static int | |
957 GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) | |
958 { | |
959 return 0; | |
960 } | |
961 | |
962 static int | |
963 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, | 943 GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
964 const SDL_Rect * rect, const void *pixels, int pitch) | 944 const SDL_Rect * rect, const void *pixels, int pitch) |
965 { | 945 { |
966 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; | 946 GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata; |
967 GL_TextureData *data = (GL_TextureData *) texture->driverdata; | 947 GL_TextureData *data = (GL_TextureData *) texture->driverdata; |