Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | fb424691cfc7 |
children | 4d39eeaad00b |
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5158:f3ebd1950442 | 5159:307ccc9c135e |
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280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> | 280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> |
281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> | 281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> |
282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> | 282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> |
283 <ClInclude Include="..\..\src\libm\math.h" /> | 283 <ClInclude Include="..\..\src\libm\math.h" /> |
284 <ClInclude Include="..\..\src\libm\math_private.h" /> | 284 <ClInclude Include="..\..\src\libm\math_private.h" /> |
285 <ClInclude Include="..\..\src\render\mmx.h" /> | |
285 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> | 286 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> |
286 <ClInclude Include="..\..\src\video\mmx.h" /> | 287 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> |
287 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> | 288 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> |
288 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> | 289 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> |
289 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> | 290 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> |
290 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> | 291 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> |
291 <ClInclude Include="..\..\src\video\SDL_blit.h" /> | 292 <ClInclude Include="..\..\src\video\SDL_blit.h" /> |
337 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> | 338 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> |
338 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> | 339 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> |
339 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> | 340 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> |
340 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> | 341 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> |
341 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> | 342 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> |
342 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" /> | |
343 <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> | 343 <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> |
344 </ItemGroup> | 344 </ItemGroup> |
345 <ItemGroup> | 345 <ItemGroup> |
346 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> | 346 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> |
347 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> | 347 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> |
363 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> | 363 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> |
364 <ClCompile Include="..\..\src\libm\s_sin.c" /> | 364 <ClCompile Include="..\..\src\libm\s_sin.c" /> |
365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> | 365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> |
366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> | 366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> |
367 <ClCompile Include="..\..\src\render\SDL_render.c" /> | 367 <ClCompile Include="..\..\src\render\SDL_render.c" /> |
368 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> | |
369 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> | |
368 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> | 370 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> |
369 <ClCompile Include="..\..\src\SDL.c" /> | 371 <ClCompile Include="..\..\src\SDL.c" /> |
370 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> | 372 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> |
371 <ClCompile Include="..\..\src\SDL_assert.c" /> | 373 <ClCompile Include="..\..\src\SDL_assert.c" /> |
372 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> | 374 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
450 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> | 452 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> |
451 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> | 453 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> |
452 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> | 454 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> |
453 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> | 455 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> |
454 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> | 456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> |
455 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" /> | |
456 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" /> | |
457 </ItemGroup> | 457 </ItemGroup> |
458 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | 458 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
459 <ImportGroup Label="ExtensionTargets"> | 459 <ImportGroup Label="ExtensionTargets"> |
460 </ImportGroup> | 460 </ImportGroup> |
461 </Project> | 461 </Project> |