comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5159:307ccc9c135e

Made it possible to create a texture of any format, even if not supported by the renderer. This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 00:19:40 -0800
parents fb424691cfc7
children 4d39eeaad00b
comparison
equal deleted inserted replaced
5158:f3ebd1950442 5159:307ccc9c135e
280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> 280 <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> 281 <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> 282 <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
283 <ClInclude Include="..\..\src\libm\math.h" /> 283 <ClInclude Include="..\..\src\libm\math.h" />
284 <ClInclude Include="..\..\src\libm\math_private.h" /> 284 <ClInclude Include="..\..\src\libm\math_private.h" />
285 <ClInclude Include="..\..\src\render\mmx.h" />
285 <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> 286 <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
286 <ClInclude Include="..\..\src\video\mmx.h" /> 287 <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
287 <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> 288 <ClInclude Include="..\..\src\video\SDL_alphamult.h" />
288 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> 289 <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
289 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> 290 <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
290 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> 291 <ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
291 <ClInclude Include="..\..\src\video\SDL_blit.h" /> 292 <ClInclude Include="..\..\src\video\SDL_blit.h" />
337 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> 338 <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
338 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> 339 <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
339 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> 340 <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
340 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> 341 <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
341 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> 342 <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
342 <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" />
343 <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> 343 <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
344 </ItemGroup> 344 </ItemGroup>
345 <ItemGroup> 345 <ItemGroup>
346 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> 346 <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
347 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> 347 <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
363 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> 363 <ClCompile Include="..\..\src\libm\s_scalbn.c" />
364 <ClCompile Include="..\..\src\libm\s_sin.c" /> 364 <ClCompile Include="..\..\src\libm\s_sin.c" />
365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> 365 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> 366 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
367 <ClCompile Include="..\..\src\render\SDL_render.c" /> 367 <ClCompile Include="..\..\src\render\SDL_render.c" />
368 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
369 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
368 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> 370 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
369 <ClCompile Include="..\..\src\SDL.c" /> 371 <ClCompile Include="..\..\src\SDL.c" />
370 <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> 372 <ClCompile Include="..\..\src\video\SDL_alphamult.c" />
371 <ClCompile Include="..\..\src\SDL_assert.c" /> 373 <ClCompile Include="..\..\src\SDL_assert.c" />
372 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> 374 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
450 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> 452 <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
451 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> 453 <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
452 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> 454 <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
453 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> 455 <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
454 <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> 456 <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
455 <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" />
456 <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" />
457 </ItemGroup> 457 </ItemGroup>
458 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 458 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
459 <ImportGroup Label="ExtensionTargets"> 459 <ImportGroup Label="ExtensionTargets">
460 </ImportGroup> 460 </ImportGroup>
461 </Project> 461 </Project>