Mercurial > sdl-ios-xcode
comparison src/video/uikit/SDL_uikitwindow.m @ 2354:2e4fea4a4416 gsoc2008_iphone
These files contain the window related functions for the UIKit video driver.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 22:45:41 +0000 |
parents | |
children | d904584ea86d |
comparison
equal
deleted
inserted
replaced
2353:07acabba25d9 | 2354:2e4fea4a4416 |
---|---|
1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2006 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
24 /* Dummy SDL video driver implementation; this is just enough to make an | |
25 * SDL-based application THINK it's got a working video driver, for | |
26 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | |
27 * and also for use as a collection of stubs when porting SDL to a new | |
28 * platform for which you haven't yet written a valid video driver. | |
29 * | |
30 * This is also a great way to determine bottlenecks: if you think that SDL | |
31 * is a performance problem for a given platform, enable this driver, and | |
32 * then see if your application runs faster without video overhead. | |
33 * | |
34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | |
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | |
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | |
37 */ | |
38 | |
39 #include "SDL_video.h" | |
40 #include "SDL_mouse.h" | |
41 #include "../SDL_sysvideo.h" | |
42 #include "../SDL_pixels_c.h" | |
43 #include "../../events/SDL_events_c.h" | |
44 | |
45 #include "SDL_uikitvideo.h" | |
46 #include "SDL_uikitevents.h" | |
47 #include "SDL_uikitwindow.h" | |
48 #import "SDL_uikitappdelegate.h" | |
49 | |
50 #import "SDL_uikitopenglview.h" | |
51 #import "SDL_renderer_sw.h" | |
52 | |
53 #include <UIKit/UIKit.h> | |
54 #include <Foundation/Foundation.h> | |
55 | |
56 | |
57 | |
58 extern UIWindow *uikitWindow; | |
59 extern SDL_uikitopenglview *uikitEAGLView; | |
60 | |
61 int UIKit_CreateWindow(_THIS, SDL_Window *window) { | |
62 | |
63 printf("Create window! UIKIT!\n"); | |
64 | |
65 uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | |
66 | |
67 if (window->flags & SDL_WINDOW_BORDERLESS) { | |
68 /* hide status bar */ | |
69 [UIApplication sharedApplication].statusBarHidden = YES; | |
70 } | |
71 | |
72 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ | |
73 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ | |
74 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ | |
75 window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ | |
76 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ | |
77 | |
78 return 1; | |
79 | |
80 } | |
81 | |
82 void UIKit_DestroyWindow(_THIS, SDL_Window * window) { | |
83 ; | |
84 } | |
85 | |
86 | |
87 | |
88 /* vi: set ts=4 sw=4 expandtab: */ |