Mercurial > sdl-ios-xcode
comparison src/audio/baudio/SDL_beaudio.cc @ 3830:29e83f221c62 SDL-ryan-multiple-audio-device
Fixed some things to use SDL C runtime functions.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 07 Oct 2006 19:56:47 +0000 |
parents | b225d9820ee3 |
children | 7c9663fb0860 |
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3829:d3171647e661 | 3830:29e83f221c62 |
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115 if (SDL_InitBeApp() < 0) { | 115 if (SDL_InitBeApp() < 0) { |
116 return 0; | 116 return 0; |
117 } | 117 } |
118 | 118 |
119 /* Parse the audio format and fill the Be raw audio format */ | 119 /* Parse the audio format and fill the Be raw audio format */ |
120 memset(&format, '\0', sizeof(media_raw_audio_format)); | 120 SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); |
121 format.byte_order = B_MEDIA_LITTLE_ENDIAN; | 121 format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
122 format.frame_rate = (float) this->spec.freq; | 122 format.frame_rate = (float) this->spec.freq; |
123 format.channel_count = this->spec.channels; /* !!! FIXME: support > 2? */ | 123 format.channel_count = this->spec.channels; /* !!! FIXME: support > 2? */ |
124 while ((!valid_datatype) && (test_format)) { | 124 while ((!valid_datatype) && (test_format)) { |
125 valid_datatype = 1; | 125 valid_datatype = 1; |