Mercurial > sdl-ios-xcode
diff src/audio/baudio/SDL_beaudio.cc @ 3830:29e83f221c62 SDL-ryan-multiple-audio-device
Fixed some things to use SDL C runtime functions.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 07 Oct 2006 19:56:47 +0000 |
parents | b225d9820ee3 |
children | 7c9663fb0860 |
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--- a/src/audio/baudio/SDL_beaudio.cc Sat Oct 07 19:53:48 2006 +0000 +++ b/src/audio/baudio/SDL_beaudio.cc Sat Oct 07 19:56:47 2006 +0000 @@ -117,7 +117,7 @@ } /* Parse the audio format and fill the Be raw audio format */ - memset(&format, '\0', sizeof(media_raw_audio_format)); + SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); format.byte_order = B_MEDIA_LITTLE_ENDIAN; format.frame_rate = (float) this->spec.freq; format.channel_count = this->spec.channels; /* !!! FIXME: support > 2? */