Mercurial > sdl-ios-xcode
comparison src/video/windib/SDL_dibvideo.c @ 145:29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
and added a function to cache the application handle so DirectInput
still works properly.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 09 Aug 2001 12:21:32 +0000 |
parents | 9ef74357a5fb |
children | 8039a5b760b9 |
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144:1cfa4282f2eb | 145:29a638dc26db |
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572 } | 572 } |
573 #ifndef _WIN32_WCE | 573 #ifndef _WIN32_WCE |
574 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; | 574 if (IsZoomed(SDL_Window)) style |= WS_MAXIMIZE; |
575 #endif | 575 #endif |
576 } | 576 } |
577 SetWindowLong(SDL_Window, GWL_STYLE, style); | 577 |
578 /* DJM: Don't piss of anyone who has setup his own window */ | |
579 if (!SDL_windowid) | |
580 SetWindowLong(SDL_Window, GWL_STYLE, style); | |
578 | 581 |
579 /* Delete the old bitmap if necessary */ | 582 /* Delete the old bitmap if necessary */ |
580 if ( screen_bmp != NULL ) { | 583 if ( screen_bmp != NULL ) { |
581 DeleteObject(screen_bmp); | 584 DeleteObject(screen_bmp); |
582 } | 585 } |