Mercurial > sdl-ios-xcode
comparison test/testsprite2.c @ 4884:27ab20a36eba
- added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
author | Andreas Schiffler <aschiffler@ferzkopp.net> |
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date | Wed, 15 Sep 2010 22:15:47 -0700 |
parents | cd2523c69d3e |
children | aa8888658021 |
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4883:511948f4919e | 4884:27ab20a36eba |
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313 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); | 313 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); |
314 if (!positions || !velocities) { | 314 if (!positions || !velocities) { |
315 fprintf(stderr, "Out of memory!\n"); | 315 fprintf(stderr, "Out of memory!\n"); |
316 quit(2); | 316 quit(2); |
317 } | 317 } |
318 srand(time(NULL)); | 318 srand((unsigned int)time(NULL)); |
319 if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { | 319 if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { |
320 sprite_w += sprite_w / 2; | 320 sprite_w += sprite_w / 2; |
321 sprite_h += sprite_h / 2; | 321 sprite_h += sprite_h / 2; |
322 } | 322 } |
323 for (i = 0; i < num_sprites; ++i) { | 323 for (i = 0; i < num_sprites; ++i) { |
366 if (now > then) { | 366 if (now > then) { |
367 double fps = ((double) frames * 1000) / (now - then); | 367 double fps = ((double) frames * 1000) / (now - then); |
368 printf("%2.2f frames per second\n", fps); | 368 printf("%2.2f frames per second\n", fps); |
369 } | 369 } |
370 quit(0); | 370 quit(0); |
371 return 0; | |
371 } | 372 } |
372 | 373 |
373 /* vi: set ts=4 sw=4 expandtab: */ | 374 /* vi: set ts=4 sw=4 expandtab: */ |