Mercurial > sdl-ios-xcode
diff test/testsprite2.c @ 4884:27ab20a36eba
- added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
author | Andreas Schiffler <aschiffler@ferzkopp.net> |
---|---|
date | Wed, 15 Sep 2010 22:15:47 -0700 |
parents | cd2523c69d3e |
children | aa8888658021 |
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--- a/test/testsprite2.c Tue Sep 14 21:57:29 2010 -0700 +++ b/test/testsprite2.c Wed Sep 15 22:15:47 2010 -0700 @@ -315,7 +315,7 @@ fprintf(stderr, "Out of memory!\n"); quit(2); } - srand(time(NULL)); + srand((unsigned int)time(NULL)); if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { sprite_w += sprite_w / 2; sprite_h += sprite_h / 2; @@ -368,6 +368,7 @@ printf("%2.2f frames per second\n", fps); } quit(0); + return 0; } /* vi: set ts=4 sw=4 expandtab: */