Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11wm.c @ 3896:1a327643e741 SDL-1.2
X11 backend: tell app that mouse focus has been obtained when grabbing the
input. This allows us to enable DGA mode, even when the system cursor was
outside of the window when the grab was initiated.
Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 13 Nov 2006 03:58:22 +0000 |
parents | be84332e761e |
children | 098ac044cd2f |
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3895:aeb55f698ee3 | 3896:1a327643e741 |
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367 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | 367 if ( !(this->screen->flags & SDL_FULLSCREEN) ) |
368 XRaiseWindow(SDL_Display, WMwindow); | 368 XRaiseWindow(SDL_Display, WMwindow); |
369 | 369 |
370 /* Make sure we register input focus */ | 370 /* Make sure we register input focus */ |
371 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); | 371 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
372 /* Since we grabbed the pointer, we have mouse focus, too. */ | |
373 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
372 } | 374 } |
373 XSync(SDL_Display, False); | 375 XSync(SDL_Display, False); |
374 | 376 |
375 return(mode); | 377 return(mode); |
376 } | 378 } |