Mercurial > sdl-ios-xcode
comparison src/video/SDL_glesfuncs.h @ 2753:0969758c8809
indent
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 15 Sep 2008 04:32:36 +0000 |
parents | 6d6c89513529 |
children | 4eabc35fbb4a |
comparison
equal
deleted
inserted
replaced
2752:edd2839b36f7 | 2753:0969758c8809 |
---|---|
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
4 */ | 4 */ |
5 #define SDL_PROC_UNUSED(ret,func,params) | 5 #define SDL_PROC_UNUSED(ret,func,params) |
6 | 6 |
7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) | 7 SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) |
8 SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) | 8 SDL_PROC(void, glClearColor, |
9 (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) | |
9 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) | 10 SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) |
10 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation)) | 11 SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation)) |
11 SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) | 12 SDL_PROC(void, glColor4f, |
13 (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) | |
12 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) | 14 SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) |
13 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) | 15 SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) |
14 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params)) | 16 SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) |
15 SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) | 17 SDL_PROC_UNUSED(void, glFrustumf, |
18 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, | |
19 GLfloat zNear, GLfloat zFar)) | |
16 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) | 20 SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) |
17 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) | 21 SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params)) |
18 SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params)) | 22 SDL_PROC_UNUSED(void, glGetLightfv, |
19 SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) | 23 (GLenum light, GLenum pname, GLfloat * params)) |
20 SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params)) | 24 SDL_PROC_UNUSED(void, glGetMaterialfv, |
21 SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) | 25 (GLenum face, GLenum pname, GLfloat * params)) |
26 SDL_PROC_UNUSED(void, glGetTexEnvfv, | |
27 (GLenum env, GLenum pname, GLfloat * params)) | |
28 SDL_PROC_UNUSED(void, glGetTexParameterfv, | |
29 (GLenum target, GLenum pname, GLfloat * params)) | |
22 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) | 30 SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) |
23 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params)) | 31 SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) |
24 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) | 32 SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) |
25 SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params)) | 33 SDL_PROC_UNUSED(void, glLightfv, |
34 (GLenum light, GLenum pname, const GLfloat * params)) | |
26 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) | 35 SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) |
27 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m)) | 36 SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) |
28 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) | 37 SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) |
29 SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params)) | 38 SDL_PROC_UNUSED(void, glMaterialfv, |
30 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m)) | 39 (GLenum face, GLenum pname, const GLfloat * params)) |
31 SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | 40 SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) |
41 SDL_PROC_UNUSED(void, glMultiTexCoord4f, | |
42 (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) | |
32 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) | 43 SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) |
33 SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) | 44 SDL_PROC(void, glOrthof, |
45 (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, | |
46 GLfloat zNear, GLfloat zFar)) | |
34 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) | 47 SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) |
35 SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) | 48 SDL_PROC_UNUSED(void, glPointParameterfv, |
49 (GLenum pname, const GLfloat * params)) | |
36 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) | 50 SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) |
37 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) | 51 SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) |
38 SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | 52 SDL_PROC_UNUSED(void, glRotatef, |
53 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) | |
39 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) | 54 SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) |
40 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) | 55 SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) |
41 SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) | 56 SDL_PROC_UNUSED(void, glTexEnvfv, |
57 (GLenum target, GLenum pname, const GLfloat * params)) | |
42 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) | 58 SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) |
43 SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) | 59 SDL_PROC_UNUSED(void, glTexParameterfv, |
60 (GLenum target, GLenum pname, const GLfloat * params)) | |
44 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) | 61 SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) |
45 | 62 |
46 /* Available in both Common and Common-Lite profiles */ | 63 /* Available in both Common and Common-Lite profiles */ |
47 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) | 64 SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) |
48 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) | 65 SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) |
49 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) | 66 SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) |
50 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) | 67 SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) |
51 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) | 68 SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) |
52 SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) | 69 SDL_PROC_UNUSED(void, glBufferData, |
53 SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) | 70 (GLenum target, GLsizeiptr size, const GLvoid * data, |
71 GLenum usage)) | |
72 SDL_PROC_UNUSED(void, glBufferSubData, | |
73 (GLenum target, GLintptr offset, GLsizeiptr size, | |
74 const GLvoid * data)) | |
54 SDL_PROC(void, glClear, (GLbitfield mask)) | 75 SDL_PROC(void, glClear, (GLbitfield mask)) |
55 SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) | 76 SDL_PROC_UNUSED(void, glClearColorx, |
77 (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) | |
56 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) | 78 SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) |
57 SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) | 79 SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) |
58 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) | 80 SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) |
59 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation)) | 81 SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation)) |
60 SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) | 82 SDL_PROC_UNUSED(void, glColor4ub, |
61 SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) | 83 (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) |
62 SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) | 84 SDL_PROC_UNUSED(void, glColor4x, |
63 SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 85 (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) |
64 SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) | 86 SDL_PROC_UNUSED(void, glColorMask, |
65 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) | 87 (GLboolean red, GLboolean green, GLboolean blue, |
66 SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) | 88 GLboolean alpha)) |
67 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) | 89 SDL_PROC_UNUSED(void, glColorPointer, |
90 (GLint size, GLenum type, GLsizei stride, | |
91 const GLvoid * pointer)) | |
92 SDL_PROC_UNUSED(void, glCompressedTexImage2D, | |
93 (GLenum target, GLint level, GLenum internalformat, | |
94 GLsizei width, GLsizei height, GLint border, | |
95 GLsizei imageSize, const GLvoid * data)) | |
96 SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, | |
97 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
98 GLsizei width, GLsizei height, GLenum format, | |
99 GLsizei imageSize, const GLvoid * data)) | |
100 SDL_PROC_UNUSED(void, glCopyTexImage2D, | |
101 (GLenum target, GLint level, GLenum internalformat, GLint x, | |
102 GLint y, GLsizei width, GLsizei height, GLint border)) | |
103 SDL_PROC_UNUSED(void, glCopyTexSubImage2D, | |
104 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
105 GLint x, GLint y, GLsizei width, GLsizei height)) | |
68 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) | 106 SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) |
69 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers)) | 107 SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers)) |
70 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) | 108 SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) |
71 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) | 109 SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) |
72 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) | 110 SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) |
73 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) | 111 SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) |
74 SDL_PROC(void, glDisable, (GLenum cap)) | 112 SDL_PROC(void, glDisable, (GLenum cap)) |
75 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) | 113 SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) |
76 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) | 114 SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) |
77 SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) | 115 SDL_PROC_UNUSED(void, glDrawElements, |
116 (GLenum mode, GLsizei count, GLenum type, | |
117 const GLvoid * indices)) | |
78 SDL_PROC(void, glEnable, (GLenum cap)) | 118 SDL_PROC(void, glEnable, (GLenum cap)) |
79 SDL_PROC(void, glEnableClientState, (GLenum array)) | 119 SDL_PROC(void, glEnableClientState, (GLenum array)) |
80 SDL_PROC_UNUSED(void, glFinish, (void)) | 120 SDL_PROC_UNUSED(void, glFinish, (void)) |
81 SDL_PROC_UNUSED(void, glFlush, (void)) | 121 SDL_PROC_UNUSED(void, glFlush, (void)) |
82 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) | 122 SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) |
83 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params)) | 123 SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params)) |
84 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) | 124 SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) |
85 SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) | 125 SDL_PROC_UNUSED(void, glFrustumx, |
86 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params)) | 126 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, |
87 SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) | 127 GLfixed zNear, GLfixed zFar)) |
128 SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) | |
129 SDL_PROC_UNUSED(void, glGetBufferParameteriv, | |
130 (GLenum target, GLenum pname, GLint * params)) | |
88 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) | 131 SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) |
89 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers)) | 132 SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers)) |
90 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures)) | 133 SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) |
91 SDL_PROC(GLenum, glGetError, (void)) | 134 SDL_PROC(GLenum, glGetError, (void)) |
92 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params)) | 135 SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params)) |
93 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params)) | 136 SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) |
94 SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params)) | 137 SDL_PROC_UNUSED(void, glGetLightxv, |
95 SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params)) | 138 (GLenum light, GLenum pname, GLfixed * params)) |
139 SDL_PROC_UNUSED(void, glGetMaterialxv, | |
140 (GLenum face, GLenum pname, GLfixed * params)) | |
96 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) | 141 SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) |
97 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) | 142 SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) |
98 SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params)) | 143 SDL_PROC_UNUSED(void, glGetTexEnviv, |
99 SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params)) | 144 (GLenum env, GLenum pname, GLint * params)) |
100 SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) | 145 SDL_PROC_UNUSED(void, glGetTexEnvxv, |
101 SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params)) | 146 (GLenum env, GLenum pname, GLfixed * params)) |
147 SDL_PROC_UNUSED(void, glGetTexParameteriv, | |
148 (GLenum target, GLenum pname, GLint * params)) | |
149 SDL_PROC_UNUSED(void, glGetTexParameterxv, | |
150 (GLenum target, GLenum pname, GLfixed * params)) | |
102 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) | 151 SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) |
103 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) | 152 SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) |
104 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) | 153 SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) |
105 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) | 154 SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) |
106 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) | 155 SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) |
107 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params)) | 156 SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params)) |
108 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) | 157 SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) |
109 SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params)) | 158 SDL_PROC_UNUSED(void, glLightxv, |
159 (GLenum light, GLenum pname, const GLfixed * params)) | |
110 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) | 160 SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) |
111 SDL_PROC(void, glLoadIdentity, (void)) | 161 SDL_PROC(void, glLoadIdentity, (void)) |
112 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m)) | 162 SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m)) |
113 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) | 163 SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) |
114 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) | 164 SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) |
115 SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params)) | 165 SDL_PROC_UNUSED(void, glMaterialxv, |
166 (GLenum face, GLenum pname, const GLfixed * params)) | |
116 SDL_PROC(void, glMatrixMode, (GLenum mode)) | 167 SDL_PROC(void, glMatrixMode, (GLenum mode)) |
117 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m)) | 168 SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m)) |
118 SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) | 169 SDL_PROC_UNUSED(void, glMultiTexCoord4x, |
170 (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) | |
119 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) | 171 SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) |
120 SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) | 172 SDL_PROC_UNUSED(void, glNormalPointer, |
121 SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) | 173 (GLenum type, GLsizei stride, const GLvoid * pointer)) |
174 SDL_PROC_UNUSED(void, glOrthox, | |
175 (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, | |
176 GLfixed zNear, GLfixed zFar)) | |
122 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) | 177 SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) |
123 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) | 178 SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) |
124 SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params)) | 179 SDL_PROC_UNUSED(void, glPointParameterxv, |
180 (GLenum pname, const GLfixed * params)) | |
125 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) | 181 SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) |
126 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) | 182 SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) |
127 SDL_PROC_UNUSED(void, glPopMatrix, (void)) | 183 SDL_PROC_UNUSED(void, glPopMatrix, (void)) |
128 SDL_PROC_UNUSED(void, glPushMatrix, (void)) | 184 SDL_PROC_UNUSED(void, glPushMatrix, (void)) |
129 SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) | 185 SDL_PROC_UNUSED(void, glReadPixels, |
130 SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) | 186 (GLint x, GLint y, GLsizei width, GLsizei height, |
187 GLenum format, GLenum type, GLvoid * pixels)) | |
188 SDL_PROC_UNUSED(void, glRotatex, | |
189 (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) | |
131 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) | 190 SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) |
132 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) | 191 SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) |
133 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) | 192 SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) |
134 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) | 193 SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) |
135 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) | 194 SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) |
136 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) | 195 SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) |
137 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) | 196 SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) |
138 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) | 197 SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) |
139 SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 198 SDL_PROC(void, glTexCoordPointer, |
199 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) | |
140 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) | 200 SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) |
141 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) | 201 SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) |
142 SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params)) | 202 SDL_PROC_UNUSED(void, glTexEnviv, |
143 SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params)) | 203 (GLenum target, GLenum pname, const GLint * params)) |
144 SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) | 204 SDL_PROC_UNUSED(void, glTexEnvxv, |
205 (GLenum target, GLenum pname, const GLfixed * params)) | |
206 SDL_PROC(void, glTexImage2D, | |
207 (GLenum target, GLint level, GLint internalformat, GLsizei width, | |
208 GLsizei height, GLint border, GLenum format, GLenum type, | |
209 const GLvoid * pixels)) | |
145 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) | 210 SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) |
146 SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param)) | 211 SDL_PROC_UNUSED(void, glTexParameterx, |
147 SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) | 212 (GLenum target, GLenum pname, GLfixed param)) |
148 SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params)) | 213 SDL_PROC(void, glTexParameteriv, |
149 SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) | 214 (GLenum target, GLenum pname, const GLint * params)) |
215 SDL_PROC_UNUSED(void, glTexParameterxv, | |
216 (GLenum target, GLenum pname, const GLfixed * params)) | |
217 SDL_PROC(void, glTexSubImage2D, | |
218 (GLenum target, GLint level, GLint xoffset, GLint yoffset, | |
219 GLsizei width, GLsizei height, GLenum format, GLenum type, | |
220 const GLvoid * pixels)) | |
150 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) | 221 SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) |
151 SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) | 222 SDL_PROC(void, glVertexPointer, |
223 (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) | |
152 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) | 224 SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) |
153 | 225 |
154 /* extension functions used */ | 226 /* extension functions used */ |
155 SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) | 227 SDL_PROC(void, glDrawTexiOES, |
228 (GLint x, GLint y, GLint z, GLint width, GLint height)) | |
156 | 229 |
157 /* vi: set ts=4 sw=4 expandtab: */ | 230 /* vi: set ts=4 sw=4 expandtab: */ |