Mercurial > sdl-ios-xcode
comparison VisualC/SDL/SDL_VS2010.vcxproj @ 5199:06837416f969
Updated projects
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Feb 2011 12:01:36 -0800 |
parents | e96c5be3e0b5 |
children | 2ee8112bfc6b |
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5198:bb45ecd958d8 | 5199:06837416f969 |
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241 <ClInclude Include="..\..\include\SDL_endian.h" /> | 241 <ClInclude Include="..\..\include\SDL_endian.h" /> |
242 <ClInclude Include="..\..\include\SDL_error.h" /> | 242 <ClInclude Include="..\..\include\SDL_error.h" /> |
243 <ClInclude Include="..\..\include\SDL_events.h" /> | 243 <ClInclude Include="..\..\include\SDL_events.h" /> |
244 <ClInclude Include="..\..\include\SDL_gesture.h" /> | 244 <ClInclude Include="..\..\include\SDL_gesture.h" /> |
245 <ClInclude Include="..\..\include\SDL_haptic.h" /> | 245 <ClInclude Include="..\..\include\SDL_haptic.h" /> |
246 <ClInclude Include="..\..\include\SDL_hints.h" /> | |
246 <ClInclude Include="..\..\include\SDL_input.h" /> | 247 <ClInclude Include="..\..\include\SDL_input.h" /> |
247 <ClInclude Include="..\..\include\SDL_joystick.h" /> | 248 <ClInclude Include="..\..\include\SDL_joystick.h" /> |
248 <ClInclude Include="..\..\include\SDL_keyboard.h" /> | 249 <ClInclude Include="..\..\include\SDL_keyboard.h" /> |
249 <ClInclude Include="..\..\include\SDL_keysym.h" /> | 250 <ClInclude Include="..\..\include\SDL_keysym.h" /> |
250 <ClInclude Include="..\..\include\SDL_loadso.h" /> | 251 <ClInclude Include="..\..\include\SDL_loadso.h" /> |
292 <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> | 293 <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> |
293 <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> | 294 <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> |
294 <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> | 295 <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> |
295 <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> | 296 <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> |
296 <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> | 297 <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> |
297 <ClInclude Include="..\..\src\render\software\SDL_renderer_sw_c.h" /> | 298 <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> |
298 <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> | 299 <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> |
299 <ClInclude Include="..\..\src\video\SDL_blit.h" /> | 300 <ClInclude Include="..\..\src\video\SDL_blit.h" /> |
300 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> | 301 <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> |
301 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> | 302 <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> |
302 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> | 303 <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> |
367 <ClCompile Include="..\..\src\libm\s_cos.c" /> | 368 <ClCompile Include="..\..\src\libm\s_cos.c" /> |
368 <ClCompile Include="..\..\src\libm\s_fabs.c" /> | 369 <ClCompile Include="..\..\src\libm\s_fabs.c" /> |
369 <ClCompile Include="..\..\src\libm\s_floor.c" /> | 370 <ClCompile Include="..\..\src\libm\s_floor.c" /> |
370 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> | 371 <ClCompile Include="..\..\src\libm\s_scalbn.c" /> |
371 <ClCompile Include="..\..\src\libm\s_sin.c" /> | 372 <ClCompile Include="..\..\src\libm\s_sin.c" /> |
372 <ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" /> | 373 <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> |
373 <ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" /> | 374 <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> |
374 <ClCompile Include="..\..\src\render\SDL_render.c" /> | 375 <ClCompile Include="..\..\src\render\SDL_render.c" /> |
375 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> | 376 <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> |
376 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> | 377 <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> |
377 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> | 378 <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> |
378 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> | 379 <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> |
379 <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> | 380 <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> |
380 <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> | 381 <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> |
381 <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> | 382 <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> |
382 <ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" /> | 383 <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> |
383 <ClCompile Include="..\..\src\SDL.c" /> | 384 <ClCompile Include="..\..\src\SDL.c" /> |
384 <ClCompile Include="..\..\src\SDL_assert.c" /> | 385 <ClCompile Include="..\..\src\SDL_assert.c" /> |
385 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> | 386 <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> |
386 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> | 387 <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> |
387 <ClCompile Include="..\..\src\audio\SDL_audio.c" /> | 388 <ClCompile Include="..\..\src\audio\SDL_audio.c" /> |
388 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> | 389 <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> |
389 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> | 390 <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> |
390 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> | 391 <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> |
392 <ClCompile Include="..\..\src\SDL_hints.c" /> | |
391 <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> | 393 <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> |
392 <ClCompile Include="..\..\src\video\SDL_blit.c" /> | 394 <ClCompile Include="..\..\src\video\SDL_blit.c" /> |
393 <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> | 395 <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> |
394 <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> | 396 <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> |
395 <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> | 397 <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> |