comparison src/video/x11/SDL_x11wm.c @ 1168:045f186426e1

Dynamically load X11 libraries like we currently do for alsa, esd, etc. This allows you to run an SDL program on a system without Xlib, since it'll just report the x11 target unavailable at runtime.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 05 Nov 2005 19:53:37 +0000
parents 3acd16ea0180
children c9b51268668f
comparison
equal deleted inserted replaced
1167:435c2e481299 1168:045f186426e1
121 while(SDL_iconcolors[i]) { 121 while(SDL_iconcolors[i]) {
122 freelist[nfree++] = i; 122 freelist[nfree++] = i;
123 SDL_iconcolors[i]--; 123 SDL_iconcolors[i]--;
124 } 124 }
125 } 125 }
126 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); 126 pXFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
127 } 127 }
128 if(!SDL_iconcolors) 128 if(!SDL_iconcolors)
129 SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors); 129 SDL_iconcolors = malloc(256 * sizeof *SDL_iconcolors);
130 memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); 130 memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
131 131
136 XColor c; 136 XColor c;
137 c.red = want[i].r << 8; 137 c.red = want[i].r << 8;
138 c.green = want[i].g << 8; 138 c.green = want[i].g << 8;
139 c.blue = want[i].b << 8; 139 c.blue = want[i].b << 8;
140 c.flags = DoRed | DoGreen | DoBlue; 140 c.flags = DoRed | DoGreen | DoBlue;
141 if(XAllocColor(GFX_Display, dcmap, &c)) { 141 if(pXAllocColor(GFX_Display, dcmap, &c)) {
142 /* got the colour */ 142 /* got the colour */
143 SDL_iconcolors[c.pixel]++; 143 SDL_iconcolors[c.pixel]++;
144 got[c.pixel] = want[i]; 144 got[c.pixel] = want[i];
145 } else { 145 } else {
146 missing = 1; 146 missing = 1;
150 /* Some colours were apparently missing, so we just 150 /* Some colours were apparently missing, so we just
151 allocate all the rest as well */ 151 allocate all the rest as well */
152 XColor cols[256]; 152 XColor cols[256];
153 for(i = 0; i < 256; i++) 153 for(i = 0; i < 256; i++)
154 cols[i].pixel = i; 154 cols[i].pixel = i;
155 XQueryColors(GFX_Display, dcmap, cols, 256); 155 pXQueryColors(GFX_Display, dcmap, cols, 256);
156 for(i = 0; i < 256; i++) { 156 for(i = 0; i < 256; i++) {
157 got[i].r = cols[i].red >> 8; 157 got[i].r = cols[i].red >> 8;
158 got[i].g = cols[i].green >> 8; 158 got[i].g = cols[i].green >> 8;
159 got[i].b = cols[i].blue >> 8; 159 got[i].b = cols[i].blue >> 8;
160 if(!SDL_iconcolors[i]) { 160 if(!SDL_iconcolors[i]) {
161 if(XAllocColor(GFX_Display, dcmap, 161 if(pXAllocColor(GFX_Display, dcmap,
162 cols + i)) { 162 cols + i)) {
163 SDL_iconcolors[i] = 1; 163 SDL_iconcolors[i] = 1;
164 } else { 164 } else {
165 /* index not available */ 165 /* index not available */
166 got[i].r = 0; 166 got[i].r = 0;
189 goto done; 189 goto done;
190 } 190 }
191 memset(LSBmask, 0, masksize); 191 memset(LSBmask, 0, masksize);
192 for(i = 0; i < masksize; i++) 192 for(i = 0; i < masksize; i++)
193 LSBmask[i] = reverse_byte(mask[i]); 193 LSBmask[i] = reverse_byte(mask[i]);
194 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, 194 mask_pixmap = pXCreatePixmapFromBitmapData(SDL_Display, WMwindow,
195 (char *)LSBmask, 195 (char *)LSBmask,
196 sicon->w, sicon->h, 196 sicon->w, sicon->h,
197 1L, 0L, 1); 197 1L, 0L, 1);
198 198
199 /* Transfer the image to an X11 pixmap */ 199 /* Transfer the image to an X11 pixmap */
200 icon_image = XCreateImage(SDL_Display, 200 icon_image = pXCreateImage(SDL_Display,
201 DefaultVisual(SDL_Display, SDL_Screen), 201 DefaultVisual(SDL_Display, SDL_Screen),
202 DefaultDepth(SDL_Display, SDL_Screen), 202 DefaultDepth(SDL_Display, SDL_Screen),
203 ZPixmap, 0, sicon->pixels, 203 ZPixmap, 0, sicon->pixels,
204 sicon->w, sicon->h, 204 sicon->w, sicon->h,
205 32, 0); 205 32, 0);
206 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) 206 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
207 ? MSBFirst : LSBFirst; 207 ? MSBFirst : LSBFirst;
208 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, 208 icon_pixmap = pXCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
209 DefaultDepth(SDL_Display, SDL_Screen)); 209 DefaultDepth(SDL_Display, SDL_Screen));
210 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); 210 gc = pXCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
211 XPutImage(SDL_Display, icon_pixmap, gc, icon_image, 211 pXPutImage(SDL_Display, icon_pixmap, gc, icon_image,
212 0, 0, 0, 0, sicon->w, sicon->h); 212 0, 0, 0, 0, sicon->w, sicon->h);
213 XFreeGC(SDL_Display, gc); 213 pXFreeGC(SDL_Display, gc);
214 XDestroyImage(icon_image); 214 pXDestroyImage(icon_image);
215 free(LSBmask); 215 free(LSBmask);
216 sicon->pixels = NULL; 216 sicon->pixels = NULL;
217 217
218 /* Some buggy window managers (some versions of Enlightenment, it 218 /* Some buggy window managers (some versions of Enlightenment, it
219 seems) need an icon window *and* icon pixmap to work properly, while 219 seems) need an icon window *and* icon pixmap to work properly, while
220 it screws up others. The default is only to use a pixmap. */ 220 it screws up others. The default is only to use a pixmap. */
221 p = getenv("SDL_VIDEO_X11_ICONWIN"); 221 p = getenv("SDL_VIDEO_X11_ICONWIN");
222 if(p && *p) { 222 if(p && *p) {
223 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, 223 icon_window = pXCreateSimpleWindow(SDL_Display, SDL_Root,
224 0, 0, sicon->w, sicon->h, 0, 224 0, 0, sicon->w, sicon->h, 0,
225 CopyFromParent, 225 CopyFromParent,
226 CopyFromParent); 226 CopyFromParent);
227 XSetWindowBackgroundPixmap(SDL_Display, icon_window, 227 pXSetWindowBackgroundPixmap(SDL_Display, icon_window,
228 icon_pixmap); 228 icon_pixmap);
229 XClearWindow(SDL_Display, icon_window); 229 pXClearWindow(SDL_Display, icon_window);
230 } 230 }
231 231
232 /* Set the window icon to the icon pixmap (and icon window) */ 232 /* Set the window icon to the icon pixmap (and icon window) */
233 wmhints = XAllocWMHints(); 233 wmhints = pXAllocWMHints();
234 wmhints->flags = (IconPixmapHint | IconMaskHint); 234 wmhints->flags = (IconPixmapHint | IconMaskHint);
235 wmhints->icon_pixmap = icon_pixmap; 235 wmhints->icon_pixmap = icon_pixmap;
236 wmhints->icon_mask = mask_pixmap; 236 wmhints->icon_mask = mask_pixmap;
237 if(icon_window != None) { 237 if(icon_window != None) {
238 wmhints->flags |= IconWindowHint; 238 wmhints->flags |= IconWindowHint;
239 wmhints->icon_window = icon_window; 239 wmhints->icon_window = icon_window;
240 } 240 }
241 XSetWMHints(SDL_Display, WMwindow, wmhints); 241 pXSetWMHints(SDL_Display, WMwindow, wmhints);
242 XFree(wmhints); 242 pXFree(wmhints);
243 XSync(SDL_Display, False); 243 pXSync(SDL_Display, False);
244 244
245 done: 245 done:
246 SDL_Unlock_EventThread(); 246 SDL_Unlock_EventThread();
247 SDL_FreeSurface(sicon); 247 SDL_FreeSurface(sicon);
248 } 248 }
255 SDL_Lock_EventThread(); 255 SDL_Lock_EventThread();
256 256
257 if ( title != NULL ) { 257 if ( title != NULL ) {
258 int error = XLocaleNotSupported; 258 int error = XLocaleNotSupported;
259 #ifdef X_HAVE_UTF8_STRING 259 #ifdef X_HAVE_UTF8_STRING
260 error = Xutf8TextListToTextProperty(SDL_Display, 260 error = pXutf8TextListToTextProperty(SDL_Display,
261 (char **)&title, 1, XUTF8StringStyle, 261 (char **)&title, 1, XUTF8StringStyle,
262 &titleprop); 262 &titleprop);
263 #endif 263 #endif
264 if ( error != Success ) { 264 if ( error != Success ) {
265 XStringListToTextProperty((char **)&title, 1, 265 pXStringListToTextProperty((char **)&title, 1,
266 &titleprop); 266 &titleprop);
267 } 267 }
268 XSetWMName(SDL_Display, WMwindow, &titleprop); 268 pXSetWMName(SDL_Display, WMwindow, &titleprop);
269 XFree(titleprop.value); 269 pXFree(titleprop.value);
270 } 270 }
271 if ( icon != NULL ) { 271 if ( icon != NULL ) {
272 int error = XLocaleNotSupported; 272 int error = XLocaleNotSupported;
273 #ifdef X_HAVE_UTF8_STRING 273 #ifdef X_HAVE_UTF8_STRING
274 error = Xutf8TextListToTextProperty(SDL_Display, 274 error = pXutf8TextListToTextProperty(SDL_Display,
275 (char **)&icon, 1, XUTF8StringStyle, &iconprop); 275 (char **)&icon, 1, XUTF8StringStyle, &iconprop);
276 #endif 276 #endif
277 if ( error != Success ) { 277 if ( error != Success ) {
278 XStringListToTextProperty((char **)&icon, 1, &iconprop); 278 pXStringListToTextProperty((char **)&icon, 1, &iconprop);
279 } 279 }
280 XSetWMIconName(SDL_Display, WMwindow, &iconprop); 280 pXSetWMIconName(SDL_Display, WMwindow, &iconprop);
281 XFree(iconprop.value); 281 pXFree(iconprop.value);
282 } 282 }
283 XSync(SDL_Display, False); 283 pXSync(SDL_Display, False);
284 284
285 SDL_Unlock_EventThread(); 285 SDL_Unlock_EventThread();
286 } 286 }
287 287
288 /* Iconify the window */ 288 /* Iconify the window */
289 int X11_IconifyWindow(_THIS) 289 int X11_IconifyWindow(_THIS)
290 { 290 {
291 int result; 291 int result;
292 292
293 SDL_Lock_EventThread(); 293 SDL_Lock_EventThread();
294 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); 294 result = pXIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
295 XSync(SDL_Display, False); 295 pXSync(SDL_Display, False);
296 SDL_Unlock_EventThread(); 296 SDL_Unlock_EventThread();
297 return(result); 297 return(result);
298 } 298 }
299 299
300 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) 300 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
306 } 306 }
307 if ( ! SDL_Window ) { 307 if ( ! SDL_Window ) {
308 return(mode); /* Will be set later on mode switch */ 308 return(mode); /* Will be set later on mode switch */
309 } 309 }
310 if ( mode == SDL_GRAB_OFF ) { 310 if ( mode == SDL_GRAB_OFF ) {
311 XUngrabPointer(SDL_Display, CurrentTime); 311 pXUngrabPointer(SDL_Display, CurrentTime);
312 XUngrabKeyboard(SDL_Display, CurrentTime); 312 pXUngrabKeyboard(SDL_Display, CurrentTime);
313 } else { 313 } else {
314 if ( this->screen->flags & SDL_FULLSCREEN ) { 314 if ( this->screen->flags & SDL_FULLSCREEN ) {
315 /* Unbind the mouse from the fullscreen window */ 315 /* Unbind the mouse from the fullscreen window */
316 XUngrabPointer(SDL_Display, CurrentTime); 316 pXUngrabPointer(SDL_Display, CurrentTime);
317 } 317 }
318 /* Try to grab the mouse */ 318 /* Try to grab the mouse */
319 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ 319 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
320 for ( numtries = 0; numtries < 10; ++numtries ) { 320 for ( numtries = 0; numtries < 10; ++numtries ) {
321 #else 321 #else
322 while ( 1 ) { 322 while ( 1 ) {
323 #endif 323 #endif
324 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, 324 result = pXGrabPointer(SDL_Display, SDL_Window, True, 0,
325 GrabModeAsync, GrabModeAsync, 325 GrabModeAsync, GrabModeAsync,
326 SDL_Window, None, CurrentTime); 326 SDL_Window, None, CurrentTime);
327 if ( result == GrabSuccess ) { 327 if ( result == GrabSuccess ) {
328 break; 328 break;
329 } 329 }
331 } 331 }
332 if ( result != GrabSuccess ) { 332 if ( result != GrabSuccess ) {
333 /* Uh, oh, what do we do here? */ ; 333 /* Uh, oh, what do we do here? */ ;
334 } 334 }
335 /* Now grab the keyboard */ 335 /* Now grab the keyboard */
336 XGrabKeyboard(SDL_Display, WMwindow, True, 336 pXGrabKeyboard(SDL_Display, WMwindow, True,
337 GrabModeAsync, GrabModeAsync, CurrentTime); 337 GrabModeAsync, GrabModeAsync, CurrentTime);
338 338
339 /* Raise the window if we grab the mouse */ 339 /* Raise the window if we grab the mouse */
340 if ( !(this->screen->flags & SDL_FULLSCREEN) ) 340 if ( !(this->screen->flags & SDL_FULLSCREEN) )
341 XRaiseWindow(SDL_Display, WMwindow); 341 pXRaiseWindow(SDL_Display, WMwindow);
342 342
343 /* Make sure we register input focus */ 343 /* Make sure we register input focus */
344 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); 344 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
345 } 345 }
346 XSync(SDL_Display, False); 346 pXSync(SDL_Display, False);
347 347
348 return(mode); 348 return(mode);
349 } 349 }
350 350
351 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) 351 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
366 } 366 }
367 static void unlock_display(void) 367 static void unlock_display(void)
368 { 368 {
369 /* Make sure any X11 transactions are completed */ 369 /* Make sure any X11 transactions are completed */
370 SDL_VideoDevice *this = current_video; 370 SDL_VideoDevice *this = current_video;
371 XSync(SDL_Display, False); 371 pXSync(SDL_Display, False);
372 SDL_Unlock_EventThread(); 372 SDL_Unlock_EventThread();
373 } 373 }
374 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) 374 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
375 { 375 {
376 if ( info->version.major <= SDL_MAJOR_VERSION ) { 376 if ( info->version.major <= SDL_MAJOR_VERSION ) {