Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendpoint.c @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | b530ef003506 |
children |
rev | line source |
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2901 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
5267 | 3 Copyright (C) 1997-2011 Sam Lantinga |
2901 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 #include "SDL_config.h" | |
23 | |
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24 #if !SDL_RENDER_DISABLED |
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25 |
2901 | 26 #include "SDL_draw.h" |
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27 #include "SDL_blendpoint.h" |
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28 |
2901 | 29 |
30 static int | |
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31 SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 32 Uint8 g, Uint8 b, Uint8 a) |
33 { | |
34 unsigned inva = 0xff - a; | |
35 | |
36 switch (blendMode) { | |
37 case SDL_BLENDMODE_BLEND: | |
38 DRAW_SETPIXELXY_BLEND_RGB555(x, y); | |
39 break; | |
40 case SDL_BLENDMODE_ADD: | |
41 DRAW_SETPIXELXY_ADD_RGB555(x, y); | |
42 break; | |
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43 case SDL_BLENDMODE_MOD: |
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44 DRAW_SETPIXELXY_MOD_RGB555(x, y); |
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45 break; |
2901 | 46 default: |
47 DRAW_SETPIXELXY_RGB555(x, y); | |
48 break; | |
49 } | |
50 return 0; | |
51 } | |
52 | |
53 static int | |
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54 SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 55 Uint8 g, Uint8 b, Uint8 a) |
56 { | |
57 unsigned inva = 0xff - a; | |
58 | |
59 switch (blendMode) { | |
60 case SDL_BLENDMODE_BLEND: | |
61 DRAW_SETPIXELXY_BLEND_RGB565(x, y); | |
62 break; | |
63 case SDL_BLENDMODE_ADD: | |
64 DRAW_SETPIXELXY_ADD_RGB565(x, y); | |
65 break; | |
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66 case SDL_BLENDMODE_MOD: |
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67 DRAW_SETPIXELXY_MOD_RGB565(x, y); |
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68 break; |
2901 | 69 default: |
70 DRAW_SETPIXELXY_RGB565(x, y); | |
71 break; | |
72 } | |
73 return 0; | |
74 } | |
75 | |
76 static int | |
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77 SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 78 Uint8 g, Uint8 b, Uint8 a) |
79 { | |
80 unsigned inva = 0xff - a; | |
81 | |
82 switch (blendMode) { | |
83 case SDL_BLENDMODE_BLEND: | |
84 DRAW_SETPIXELXY_BLEND_RGB888(x, y); | |
85 break; | |
86 case SDL_BLENDMODE_ADD: | |
87 DRAW_SETPIXELXY_ADD_RGB888(x, y); | |
88 break; | |
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89 case SDL_BLENDMODE_MOD: |
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90 DRAW_SETPIXELXY_MOD_RGB888(x, y); |
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91 break; |
2901 | 92 default: |
93 DRAW_SETPIXELXY_RGB888(x, y); | |
94 break; | |
95 } | |
96 return 0; | |
97 } | |
98 | |
99 static int | |
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100 SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, |
2901 | 101 Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
102 { | |
103 unsigned inva = 0xff - a; | |
104 | |
105 switch (blendMode) { | |
106 case SDL_BLENDMODE_BLEND: | |
107 DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); | |
108 break; | |
109 case SDL_BLENDMODE_ADD: | |
110 DRAW_SETPIXELXY_ADD_ARGB8888(x, y); | |
111 break; | |
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112 case SDL_BLENDMODE_MOD: |
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113 DRAW_SETPIXELXY_MOD_ARGB8888(x, y); |
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114 break; |
2901 | 115 default: |
116 DRAW_SETPIXELXY_ARGB8888(x, y); | |
117 break; | |
118 } | |
119 return 0; | |
120 } | |
121 | |
122 static int | |
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123 SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 124 Uint8 g, Uint8 b, Uint8 a) |
125 { | |
126 SDL_PixelFormat *fmt = dst->format; | |
127 unsigned inva = 0xff - a; | |
128 | |
129 switch (fmt->BytesPerPixel) { | |
130 case 2: | |
131 switch (blendMode) { | |
132 case SDL_BLENDMODE_BLEND: | |
133 DRAW_SETPIXELXY2_BLEND_RGB(x, y); | |
134 break; | |
135 case SDL_BLENDMODE_ADD: | |
136 DRAW_SETPIXELXY2_ADD_RGB(x, y); | |
137 break; | |
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138 case SDL_BLENDMODE_MOD: |
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139 DRAW_SETPIXELXY2_MOD_RGB(x, y); |
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140 break; |
2901 | 141 default: |
142 DRAW_SETPIXELXY2_RGB(x, y); | |
143 break; | |
144 } | |
145 return 0; | |
146 case 4: | |
147 switch (blendMode) { | |
148 case SDL_BLENDMODE_BLEND: | |
149 DRAW_SETPIXELXY4_BLEND_RGB(x, y); | |
150 break; | |
151 case SDL_BLENDMODE_ADD: | |
152 DRAW_SETPIXELXY4_ADD_RGB(x, y); | |
153 break; | |
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154 case SDL_BLENDMODE_MOD: |
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155 DRAW_SETPIXELXY4_MOD_RGB(x, y); |
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156 break; |
2901 | 157 default: |
158 DRAW_SETPIXELXY4_RGB(x, y); | |
159 break; | |
160 } | |
161 return 0; | |
162 default: | |
163 SDL_Unsupported(); | |
164 return -1; | |
165 } | |
166 } | |
167 | |
168 static int | |
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169 SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 170 Uint8 g, Uint8 b, Uint8 a) |
171 { | |
172 SDL_PixelFormat *fmt = dst->format; | |
173 unsigned inva = 0xff - a; | |
174 | |
175 switch (fmt->BytesPerPixel) { | |
176 case 4: | |
177 switch (blendMode) { | |
178 case SDL_BLENDMODE_BLEND: | |
179 DRAW_SETPIXELXY4_BLEND_RGBA(x, y); | |
180 break; | |
181 case SDL_BLENDMODE_ADD: | |
182 DRAW_SETPIXELXY4_ADD_RGBA(x, y); | |
183 break; | |
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184 case SDL_BLENDMODE_MOD: |
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185 DRAW_SETPIXELXY4_MOD_RGBA(x, y); |
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186 break; |
2901 | 187 default: |
188 DRAW_SETPIXELXY4_RGBA(x, y); | |
189 break; | |
190 } | |
191 return 0; | |
192 default: | |
193 SDL_Unsupported(); | |
194 return -1; | |
195 } | |
196 } | |
197 | |
198 int | |
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199 SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, |
2901 | 200 Uint8 g, Uint8 b, Uint8 a) |
201 { | |
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202 if (!dst) { |
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203 SDL_SetError("Passed NULL destination surface"); |
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204 return -1; |
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205 } |
2901 | 206 |
207 /* This function doesn't work on surfaces < 8 bpp */ | |
208 if (dst->format->BitsPerPixel < 8) { | |
209 SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); | |
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210 return -1; |
2901 | 211 } |
212 | |
213 /* Perform clipping */ | |
214 if (x < dst->clip_rect.x || y < dst->clip_rect.y || | |
215 x >= (dst->clip_rect.x + dst->clip_rect.w) || | |
216 y >= (dst->clip_rect.y + dst->clip_rect.h)) { | |
217 return 0; | |
218 } | |
219 | |
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220 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
2901 | 221 r = DRAW_MUL(r, a); |
222 g = DRAW_MUL(g, a); | |
223 b = DRAW_MUL(b, a); | |
224 } | |
225 | |
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226 switch (dst->format->BitsPerPixel) { |
2901 | 227 case 15: |
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228 switch (dst->format->Rmask) { |
2901 | 229 case 0x7C00: |
230 return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); | |
231 } | |
232 break; | |
233 case 16: | |
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234 switch (dst->format->Rmask) { |
2901 | 235 case 0xF800: |
236 return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); | |
237 } | |
238 break; | |
239 case 32: | |
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240 switch (dst->format->Rmask) { |
2901 | 241 case 0x00FF0000: |
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242 if (!dst->format->Amask) { |
2901 | 243 return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, |
244 a); | |
245 } else { | |
246 return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, | |
247 a); | |
248 } | |
249 break; | |
250 } | |
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251 break; |
2901 | 252 default: |
253 break; | |
254 } | |
255 | |
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256 if (!dst->format->Amask) { |
2901 | 257 return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); |
258 } else { | |
259 return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); | |
260 } | |
261 } | |
262 | |
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263 int |
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264 SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, |
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265 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
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266 { |
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267 int minx, miny; |
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268 int maxx, maxy; |
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269 int i; |
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270 int x, y; |
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271 int (*func)(SDL_Surface * dst, int x, int y, |
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272 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; |
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273 int status = 0; |
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274 |
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275 if (!dst) { |
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276 SDL_SetError("Passed NULL destination surface"); |
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277 return -1; |
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278 } |
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279 |
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280 /* This function doesn't work on surfaces < 8 bpp */ |
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281 if (dst->format->BitsPerPixel < 8) { |
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282 SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); |
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283 return (-1); |
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284 } |
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285 |
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286 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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287 r = DRAW_MUL(r, a); |
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288 g = DRAW_MUL(g, a); |
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289 b = DRAW_MUL(b, a); |
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290 } |
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291 |
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292 /* FIXME: Does this function pointer slow things down significantly? */ |
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293 switch (dst->format->BitsPerPixel) { |
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294 case 15: |
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295 switch (dst->format->Rmask) { |
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296 case 0x7C00: |
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297 func = SDL_BlendPoint_RGB555; |
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298 break; |
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299 } |
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300 break; |
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301 case 16: |
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302 switch (dst->format->Rmask) { |
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303 case 0xF800: |
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304 func = SDL_BlendPoint_RGB565; |
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305 break; |
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306 } |
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307 break; |
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308 case 32: |
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309 switch (dst->format->Rmask) { |
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310 case 0x00FF0000: |
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311 if (!dst->format->Amask) { |
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312 func = SDL_BlendPoint_RGB888; |
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313 } else { |
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314 func = SDL_BlendPoint_ARGB8888; |
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315 } |
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316 break; |
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317 } |
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318 break; |
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319 default: |
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320 break; |
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321 } |
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322 |
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323 if (!func) { |
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324 if (!dst->format->Amask) { |
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325 func = SDL_BlendPoint_RGB; |
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326 } else { |
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327 func = SDL_BlendPoint_RGBA; |
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328 } |
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329 } |
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330 |
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331 minx = dst->clip_rect.x; |
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332 maxx = dst->clip_rect.x + dst->clip_rect.w - 1; |
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333 miny = dst->clip_rect.y; |
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334 maxy = dst->clip_rect.y + dst->clip_rect.h - 1; |
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335 |
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336 for (i = 0; i < count; ++i) { |
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337 x = points[i].x; |
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338 y = points[i].y; |
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339 |
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340 if (x < minx || x > maxx || y < miny || y > maxy) { |
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341 continue; |
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342 } |
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343 status = func(dst, x, y, blendMode, r, g, b, a); |
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344 } |
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345 return status; |
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346 } |
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347 |
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348 #endif /* !SDL_RENDER_DISABLED */ |
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349 |
2901 | 350 /* vi: set ts=4 sw=4 expandtab: */ |