annotate include/SDL_main.h @ 79:ffadd05de74d

Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion.
author Sam Lantinga <slouken@lokigames.com>
date Sat, 23 Jun 2001 22:00:59 +0000
parents 45b1c4303f87
children 29a638dc26db
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_main_h
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29 #define _SDL_main_h
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30
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31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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32
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33 #if defined(WIN32) || (defined(__MWERKS__) && !defined(__BEOS__)) || \
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34 defined(macintosh) || defined(__APPLE__)
0
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35
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36 #ifdef __cplusplus
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37 #define C_LINKAGE "C"
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38 #else
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39 #define C_LINKAGE
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40 #endif /* __cplusplus */
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41
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42 /* The application's main() function must be called with C linkage,
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43 and should be declared like this:
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44 #ifdef __cplusplus
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45 extern "C"
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46 #endif
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47 int main(int argc, char *argv[])
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48 {
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49 }
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50 */
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51 #define main SDL_main
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52
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53 /* The prototype for the application's main() function */
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54 extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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55
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56
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57 /* From the SDL library code -- needed for registering the app on Win32 */
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58 #if defined(WIN32)
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59 #include "SDL_types.h"
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60 #include "begin_code.h"
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61
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62 #ifdef __cplusplus
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63 extern "C" {
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64 #endif
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65
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66 /* This should be called from your WinMain() function, if any */
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67 extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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68
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69 #ifdef __cplusplus
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70 }
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71 #endif
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72 #include "close_code.h"
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73 #endif
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74
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75 /* From the SDL library code -- needed for registering QuickDraw on MacOS */
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76 #if defined(macintosh)
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77 #include "begin_code.h"
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78
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79 #ifdef __cplusplus
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80 extern "C" {
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81 #endif
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82
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83 /* Forward declaration so we don't need to include QuickDraw.h */
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84 struct QDGlobals;
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85
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86 /* This should be called from your main() function, if any */
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87 extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
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88
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89 #ifdef __cplusplus
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90 }
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91 #endif
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92 #include "close_code.h"
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93 #endif
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94
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95 #endif /* Need to redefine main()? */
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96
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97 #endif /* _SDL_main_h */