Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 47:45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 07 Jun 2001 14:28:11 +0000 |
parents | 74212992fb08 |
children | 29a638dc26db |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@devolution.com | |
21 */ | |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_main_h | |
29 #define _SDL_main_h | |
30 | |
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
32 | |
33 #if defined(WIN32) || (defined(__MWERKS__) && !defined(__BEOS__)) || \ | |
47
45b1c4303f87
Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
34 defined(macintosh) || defined(__APPLE__) |
0 | 35 |
36 #ifdef __cplusplus | |
37 #define C_LINKAGE "C" | |
38 #else | |
39 #define C_LINKAGE | |
40 #endif /* __cplusplus */ | |
41 | |
42 /* The application's main() function must be called with C linkage, | |
43 and should be declared like this: | |
44 #ifdef __cplusplus | |
45 extern "C" | |
46 #endif | |
47 int main(int argc, char *argv[]) | |
48 { | |
49 } | |
50 */ | |
51 #define main SDL_main | |
52 | |
53 /* The prototype for the application's main() function */ | |
54 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
55 | |
56 | |
57 /* From the SDL library code -- needed for registering the app on Win32 */ | |
58 #if defined(WIN32) | |
59 #include "SDL_types.h" | |
60 #include "begin_code.h" | |
61 | |
62 #ifdef __cplusplus | |
63 extern "C" { | |
64 #endif | |
65 | |
66 /* This should be called from your WinMain() function, if any */ | |
67 extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst); | |
68 | |
69 #ifdef __cplusplus | |
70 } | |
71 #endif | |
72 #include "close_code.h" | |
73 #endif | |
74 | |
75 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
76 #if defined(macintosh) | |
77 #include "begin_code.h" | |
78 | |
79 #ifdef __cplusplus | |
80 extern "C" { | |
81 #endif | |
82 | |
83 /* Forward declaration so we don't need to include QuickDraw.h */ | |
84 struct QDGlobals; | |
85 | |
86 /* This should be called from your main() function, if any */ | |
87 extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd); | |
88 | |
89 #ifdef __cplusplus | |
90 } | |
91 #endif | |
92 #include "close_code.h" | |
93 #endif | |
94 | |
95 #endif /* Need to redefine main()? */ | |
96 | |
97 #endif /* _SDL_main_h */ |