Mercurial > sdl-ios-xcode
annotate src/video/dga/SDL_dgaevents.c @ 1247:ff73ee89ff4b
Don't trample SDL_LoadObject()'s error message in GL loader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 13 Jan 2006 02:36:35 +0000 |
parents | b8f167923bfc |
children | 0c105755b110 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Handle the event stream, converting DGA events into SDL events */ | |
29 | |
30 #include <stdio.h> | |
31 #include <X11/Xlib.h> | |
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Added SDL_LockRect() and SDL_UnlockRect()
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32 #include <XFree86/extensions/xf86dga.h> |
0 | 33 |
34 #include "SDL_sysvideo.h" | |
35 #include "SDL_events_c.h" | |
36 #include "SDL_dgavideo.h" | |
37 #include "SDL_dgaevents_c.h" | |
38 | |
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Date: Sun, 04 Dec 2005 21:43:46 -0500
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39 /* get function pointers... */ |
b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
Ryan C. Gordon <icculus@icculus.org>
parents:
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40 #include "../x11/SDL_x11dyn.h" |
b8f167923bfc
Date: Sun, 04 Dec 2005 21:43:46 -0500
Ryan C. Gordon <icculus@icculus.org>
parents:
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41 |
0 | 42 /* Heheh we're using X11 event code */ |
43 extern int X11_Pending(Display *display); | |
44 extern void X11_InitKeymap(void); | |
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45 extern SDL_keysym *X11_TranslateKey(Display *display, XIC ic, XKeyEvent *xkey, |
0 | 46 KeyCode kc, SDL_keysym *keysym); |
47 | |
48 static int DGA_DispatchEvent(_THIS) | |
49 { | |
50 int posted; | |
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Added SDL_LockRect() and SDL_UnlockRect()
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51 SDL_NAME(XDGAEvent) xevent; |
0 | 52 |
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Dynamically load X11 libraries like we currently do for alsa, esd, etc.
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53 pXNextEvent(DGA_Display, (XEvent *)&xevent); |
0 | 54 |
55 posted = 0; | |
56 xevent.type -= DGA_event_base; | |
57 switch (xevent.type) { | |
58 | |
59 /* Mouse motion? */ | |
60 case MotionNotify: { | |
61 if ( SDL_VideoSurface ) { | |
62 posted = SDL_PrivateMouseMotion(0, 1, | |
63 xevent.xmotion.dx, xevent.xmotion.dy); | |
64 } | |
65 } | |
66 break; | |
67 | |
68 /* Mouse button press? */ | |
69 case ButtonPress: { | |
70 posted = SDL_PrivateMouseButton(SDL_PRESSED, | |
71 xevent.xbutton.button, 0, 0); | |
72 } | |
73 break; | |
74 | |
75 /* Mouse button release? */ | |
76 case ButtonRelease: { | |
77 posted = SDL_PrivateMouseButton(SDL_RELEASED, | |
78 xevent.xbutton.button, 0, 0); | |
79 } | |
80 break; | |
81 | |
82 /* Key press or release? */ | |
83 case KeyPress: | |
84 case KeyRelease: { | |
85 SDL_keysym keysym; | |
86 XKeyEvent xkey; | |
87 | |
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Added SDL_LockRect() and SDL_UnlockRect()
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88 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey); |
0 | 89 posted = SDL_PrivateKeyboard((xevent.type == KeyPress), |
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Date: Sun, 04 Dec 2005 21:43:46 -0500
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90 X11_TranslateKey(DGA_Display, NULL/*no XIC*/, |
0 | 91 &xkey, xkey.keycode, |
92 &keysym)); | |
93 } | |
94 break; | |
95 | |
96 } | |
97 return(posted); | |
98 } | |
99 | |
100 void DGA_PumpEvents(_THIS) | |
101 { | |
102 /* Keep processing pending events */ | |
101
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DGA video driver is now thread-safe
Sam Lantinga <slouken@lokigames.com>
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103 LOCK_DISPLAY(); |
0 | 104 while ( X11_Pending(DGA_Display) ) { |
105 DGA_DispatchEvent(this); | |
106 } | |
101
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107 UNLOCK_DISPLAY(); |
0 | 108 } |
109 | |
110 void DGA_InitOSKeymap(_THIS) | |
111 { | |
112 X11_InitKeymap(); | |
113 } | |
114 |