Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_LoadWAV.3 @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_LoadWAV \- Load a WAVE file |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. | |
12 .PP | |
13 If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. | |
14 .PP | |
15 This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. | |
16 .SH "EXAMPLE" | |
17 .PP | |
18 .nf | |
19 \f(CWSDL_AudioSpec wav_spec; | |
20 Uint32 wav_length; | |
21 Uint8 *wav_buffer; | |
22 | |
23 /* Load the WAV */ | |
24 if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ | |
25 fprintf(stderr, "Could not open test\&.wav: %s | |
26 ", SDL_GetError()); | |
27 exit(-1); | |
28 } | |
29 \&. | |
30 \&. | |
31 \&. | |
32 /* Do stuff with the WAV */ | |
33 \&. | |
34 \&. | |
35 /* Free It */ | |
36 SDL_FreeWAV(wav_buffer);\fR | |
37 .fi | |
38 .PP | |
39 .SH "SEE ALSO" | |
40 .PP | |
41 \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
42 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |